Func passtime goal: Difference between revisions
Jump to navigation
Jump to search
(Added info) |
mNo edit summary |
||
Line 15: | Line 15: | ||
{{I Targetname}} | {{I Targetname}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{ | {{I TFTeam}} | ||
==Outputs== | ==Outputs== |
Revision as of 07:44, 8 June 2017
Entity description
Players or passtime balls that touch this entity will cause a score for whichever team touches it. You can limit which teams are allowed to touch it.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnScoreBlu
- BLU scored. Useful for doing any effects specific to this goal.
- OnScoreRed
- RED scored. Useful for doing any effects specific to this goal.