Tf glow: Difference between revisions
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Note:Targets cannot be dynamically assigned using AddOutput
Confirm:Choices 1 and 2 do not work
FlaminSarge (talk | contribs) m (Match format of other tf_ entity pages) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Target - ONE TARGET ONLY|string|The [[targetname]] of the entity to glow.}} | {{KV|Target - ONE TARGET ONLY|string|The [[targetname]] of the entity to glow.}} | ||
{{note|Targets cannot be dynamically assigned using [https://developer.valvesoftware.com/wiki/AddOutput AddOutput]}} | |||
{{KV|Glow Color|color255|Glow color, with alpha.<br/>Format: <code><nowiki><r> <g> <b> <a></nowiki></code>}} | {{KV|Glow Color|color255|Glow color, with alpha.<br/>Format: <code><nowiki><r> <g> <b> <a></nowiki></code>}} | ||
{{KV|Visibility Mode|choices|When the glow should be visible.}} | {{KV|Visibility Mode|choices|When the glow should be visible.}} | ||
Line 11: | Line 12: | ||
:* 1 : Only when model is occluded | :* 1 : Only when model is occluded | ||
:* 2 : Only when model is visible | :* 2 : Only when model is visible | ||
{{confirm|Choices 1 and 2 do not work}} | |||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} |
Revision as of 16:55, 29 May 2017
tf_glow
is a point entity available in Team Fortress 2.
Entity description
tf_glow allows mappers to add a colored outline to model, allowing it to become visible though world geometry, similar to outline displayed on the payload or the intelligence (if the player has 'glow_outline_effect_enable' enabled)
Keyvalues
- Target - ONE TARGET ONLY ([todo internal name (i)]) <string>
- The targetname of the entity to glow.

- Visibility Mode ([todo internal name (i)]) <choices>
- When the glow should be visible.
- 0 : Always
- 1 : Only when model is occluded
- 2 : Only when model is visible

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetGlowColor <color255 >
- Set glow color, with alpha.
Format:<r> <g> <b> <a>
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.