Tf glow: Difference between revisions

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m (Match format of other tf_ entity pages)
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==Keyvalues==
==Keyvalues==
{{KV|Target - ONE TARGET ONLY|string|The [[targetname]] of the entity to glow.}}
{{KV|Target - ONE TARGET ONLY|string|The [[targetname]] of the entity to glow.}}
{{note|Targets cannot be dynamically assigned using [https://developer.valvesoftware.com/wiki/AddOutput AddOutput]}}
{{KV|Glow Color|color255|Glow color, with alpha.<br/>Format: <code><nowiki><r> <g> <b> <a></nowiki></code>}}
{{KV|Glow Color|color255|Glow color, with alpha.<br/>Format: <code><nowiki><r> <g> <b> <a></nowiki></code>}}
{{KV|Visibility Mode|choices|When the glow should be visible.}}
{{KV|Visibility Mode|choices|When the glow should be visible.}}
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:* 1 : Only when model is occluded
:* 1 : Only when model is occluded
:* 2 : Only when model is visible
:* 2 : Only when model is visible
{{confirm|Choices 1 and 2 do not work}}
{{KV Targetname}}
{{KV Targetname}}
{{KV EnableDisable}}
{{KV EnableDisable}}

Revision as of 16:55, 29 May 2017

Team Fortress 2 tf_glow is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

tf_glow allows mappers to add a colored outline to model, allowing it to become visible though world geometry, similar to outline displayed on the payload or the intelligence (if the player has 'glow_outline_effect_enable' enabled)

Keyvalues

Target - ONE TARGET ONLY ([todo internal name (i)]) <string>
The targetname of the entity to glow.
Note.pngNote:Targets cannot be dynamically assigned using AddOutput
Glow Color ([todo internal name (i)]) <color255>
Glow color, with alpha.
Format: <r> <g> <b> <a>
Visibility Mode ([todo internal name (i)]) <choices>
When the glow should be visible.
  • 0 : Always
  • 1 : Only when model is occluded
  • 2 : Only when model is visible
Confirm:Choices 1 and 2 do not work
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

SetGlowColor <color255RedirectInput/color32>
Set glow color, with alpha.
Format: <r> <g> <b> <a>

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs