Breakable Glass: Difference between revisions
		
		
		
		
		
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2. Apply a nice-looking glass texture to one face. (Not on both sides!)  | 2. Apply a nice-looking glass texture to one face. (Not on both sides!)  | ||
Make sure you use: glass/glasswindowbreak070a  | |||
(Don’t use glass/glasswindowbreak070b)   | |||
3. Select the brush and click the "To Entity" button in the lower right.  Choose func_breakable in the drop-down list. (If you want the glass to completely shatter, choose func_breakable_surf instead.)  | 3. Select the brush and click the "To Entity" button in the lower right.  Choose func_breakable in the drop-down list. (If you want the glass to completely shatter, choose func_breakable_surf instead.)  | ||
Revision as of 18:21, 29 June 2005
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1. Create a brush where you want the glass to be, using the nodraw texture. Like real glass, it should be very thin.
2. Apply a nice-looking glass texture to one face. (Not on both sides!) Make sure you use: glass/glasswindowbreak070a (Don’t use glass/glasswindowbreak070b)
3. Select the brush and click the "To Entity" button in the lower right. Choose func_breakable in the drop-down list. (If you want the glass to completely shatter, choose func_breakable_surf instead.)
4. Go to the Material Type key value and select Glass.
5. Add an env_cubemap to the surface of the glass texture. (Put it right on there.)