Combine mine: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{KV|Citizen modified|bool|'Normal' is default Combine behavior. 'Cavern' detonates earlier in its jump, and has a different default skin.}} | {{KV|Citizen modified|bool|'Normal' is default Combine behavior. 'Cavern' detonates earlier in its jump, and has a different default skin.}} | ||
{{KV|ExplosionDamage|int|Can be manually entered to adjust mine damage.}} | |||
{{KV|ExplosionRadius|int|Can be manually entered to adjust the radius of the explosion.}} | |||
== Inputs == | == Inputs == |
Revision as of 16:56, 3 May 2017
Template:Hl2 point The Hopper Mine is an anti-personnel proximity mine that hops into the air towards the target before exploding, much like a bouncing betty. These mines are carried and deployed by Claw Scanners.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Bounce ([todo internal name (i)]) <boolean>
- Whether the mine should bounce up in the air before exploding. (Normally they do (at least they did in Half-life 2), to improve their damage on infantry, but things like very soft clamping surfaces and additional attachments, may make hopping look unrealistic.)
- Lock Silently ([todo internal name (i)]) <boolean>
- Whether the mine plays a sound when its clamps close.
- Citizen modified ([todo internal name (i)]) <boolean>
- 'Normal' is default Combine behavior. 'Cavern' detonates earlier in its jump, and has a different default skin.
- ExplosionRadius ([todo internal name (i)]) <integer>
- Can be manually entered to adjust the radius of the explosion.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Disarm
- Disarm this mine (open hooks and shut off) if not placed by player.
Outputs
- OnPulledUp
- Fires when this mine is uprooted with physgun.