Tanktrain ai: Difference between revisions
Jump to navigation
Jump to search
Bug:The train won't move any faster than 1 unit per second due to coding mistakes. [todo tested in ?]
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
{{KV|Train Name|target_destination|The func_tanktrain to move}} | {{KV|Train Name|target_destination|The func_tanktrain to move}} | ||
{{KV|Start Moving Sound|sound|The sound to play when the train starts moving}} | {{KV|Start Moving Sound|sound|The sound to play when the train starts moving}} | ||
{{KV|Engine Loop Sound|sound}} | {{KV|Engine Loop Sound|sound|The engine sound is looped when it plays}} | ||
{{KV|Vehicle Movement Sound|sound|The looping sound to play while the train is moving}} | {{KV|Vehicle Movement Sound|sound|The looping sound to play while the train is moving}} | ||
{{KV Targetname}} | {{KV Targetname}} |
Revision as of 12:12, 4 April 2017
Template:Base point This is AI to make an associated func_tanktrain automatically move along its path towards the node closest to a target.

Keyvalues
- Train Name ([todo internal name (i)]) <targetname>
- The func_tanktrain to move
- Start Moving Sound ([todo internal name (i)]) <sound>
- The sound to play when the train starts moving
- Vehicle Movement Sound ([todo internal name (i)]) <sound>
- The looping sound to play while the train is moving
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities