Dota 2 Workshop Tools/Scripting/API/Global.ApplyDamage: Difference between revisions

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damage = 500,
damage = 500,
damage_type = DAMAGE_TYPE_PURE,
damage_type = DAMAGE_TYPE_PURE,
damage_flags = DOTA_DAMAGE_FLAG_NONE, --Optional.
ability = playerHero:GetAbilityByIndex(0), --Optional.
}
}


ApplyDamage(damageTable)
ApplyDamage(damageTable)
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== Parameters ==
== Parameters ==
{| class="standard-table" style="width: 50%;"
{| class="standard-table" style="width: 50%;"

Revision as of 14:48, 27 February 2017

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

float ApplyDamage(handle DamageTable)

Applies damage to a unit.

Table Inputs: victim, attacker, damage, damage_type, damage_flags, ability


Example
--Apply 500 pure damage from player 1's hero to itself


playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()

local damageTable = {
	victim = playerHero,
	attacker = playerHero,
	damage = 500,
	damage_type = DAMAGE_TYPE_PURE,
	damage_flags = DOTA_DAMAGE_FLAG_NONE, --Optional.
	ability = playerHero:GetAbilityByIndex(0), --Optional.
}

ApplyDamage(damageTable)

Parameters

Type Name Description
handle DamageTable a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type

Returns

float - damage done after reductions