Weapon annabelle: Difference between revisions

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==Entity Description==
==Entity Description==


[[Image:Gm construct0001.jpg|450px|right|Annabelle]]
[[Image:Gm construct0001.jpg|300px|right|Annabelle]]




NOTE: It is not revealed if his gun is a shotgun or a rifle. Both are equally powerful in the situation it is used.


Father Grigori's personal shotgun. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a [[prop_physics]].
Father Grigori's personal rifle/shotgun. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a [[prop_physics]].


When weilded by the player, this appears to be the normal combat shotgun. However the behavior of the weapon is not uniform with that of the combat shotgun - only one shell is loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.
When weilded by the player, this appears to be the normal combat shotgun. However the behavior of the weapon is not uniform with that of the combat shotgun - only one shell is loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.

Revision as of 01:51, 11 January 2006

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Entity Description


NOTE: It is not revealed if his gun is a shotgun or a rifle. Both are equally powerful in the situation it is used.

Father Grigori's personal rifle/shotgun. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a prop_physics.

When weilded by the player, this appears to be the normal combat shotgun. However the behavior of the weapon is not uniform with that of the combat shotgun - only one shell is loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.

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