Weapon annabelle: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
[[Image:Gm construct0001.jpg| | [[Image:Gm construct0001.jpg|300px|right|Annabelle]] | ||
NOTE: It is not revealed if his gun is a shotgun or a rifle. Both are equally powerful in the situation it is used. | |||
Father Grigori's personal shotgun. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a [[prop_physics]]. | Father Grigori's personal rifle/shotgun. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a [[prop_physics]]. | ||
When weilded by the player, this appears to be the normal combat shotgun. However the behavior of the weapon is not uniform with that of the combat shotgun - only one shell is loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon. | When weilded by the player, this appears to be the normal combat shotgun. However the behavior of the weapon is not uniform with that of the combat shotgun - only one shell is loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon. |
Revision as of 01:51, 11 January 2006
Entity Description
NOTE: It is not revealed if his gun is a shotgun or a rifle. Both are equally powerful in the situation it is used.
Father Grigori's personal rifle/shotgun. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a prop_physics.
When weilded by the player, this appears to be the normal combat shotgun. However the behavior of the weapon is not uniform with that of the combat shotgun - only one shell is loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.