Category:Team Fortress Classic Level Design: Difference between revisions

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===Replacement SDKs===
===Replacement SDKs===


[http://jackhammer.hlfx.ru/en/ '''JACKHAMMER''']
[http://jackhammer.hlfx.ru/en/ '''J.A.C.K.''']
A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form.
A modified version of the GoldSource Engine created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.


[http://sledge-editor.com/ '''SLEDGE EDITOR''']
[http://sledge-editor.com/ '''SLEDGE EDITOR''']
A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.
A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.
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Revision as of 00:55, 23 September 2016


Team Fortress Classic This page contains articles relating specifically to level design for Team Fortress ClassicTeam Fortress Classic.


Getting Started

Tutorials

Additive Information

Forge Game Data

Compiling Programs

External Tools

General

Modelling Programs

Texture Editors

Downloads

Hammer Editor

Replacement SDKs

J.A.C.K. A modified version of the GoldSource Engine created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.

SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.

Pages in category "Team Fortress Classic Level Design"

The following 2 pages are in this category, out of 2 total.