Hammer Carve Command Usage: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(FAQ item for Carve usage)
 
m (added category)
Line 1: Line 1:
[[Category:Source_SDK_FAQ]]
The '''[[Carve]]''' command is very expensive to use and can work very slowly with complex geometry.
The '''[[Carve]]''' command is very expensive to use and can work very slowly with complex geometry.



Revision as of 19:53, 9 January 2006

The Carve command is very expensive to use and can work very slowly with complex geometry.

Here are some of limitations and guidelines when using the Carve command:

  • When carving, as few brushes as possible should touch the carving brush.
  • Carving complex geometry, such as arches or cylinders with many faces, can take a very long time to complete.
  • Displacements and brushes with displacements attached should never be included in a Carve operation.
  • Static props and other prop models are not carved.

Because of these issues, many level designers will tell say that Carve should never be used. That is a matter of some controversy, and you will have to decide for yourself. At the very least, you should always make sure to save your work before attempting a Carve operation, and be careful to use the Carve command very conservatively.