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== [[wikipedia:Twilight War: After the Fall|Twilight War: After the Fall]] Cancelled! ==
== [[wikipedia:Twilight War: After the Fall|Twilight War: After the Fall]] Cancelled! ==
[[Image:Twilight War dinosaur.jpg|thumb|300px|Image from Twilight War: After the Fall]]''04 Jan 2006:'' [[Smiling Gator|Smiling Gator's]] Source-licensed MMORPG has been cancelled due to lack of funding.
[[Image:Twilight War dinosaur.jpg|thumb|300px|Image from Twilight War: After the Fall]]''04 Jan 2006:'' [[Smiling Gator|Smiling Gator's]] Source-licensed MMORPG has been cancelled due to lack of funding.
<blockquote>"Our committed funds have run dry and we were not successful in the hunt for additional investment. The websites and email will be disabled in the coming days, so this is our last announcement before we shut down for good."</blockquote>
See also:
*[http://www.twilightwar.com/index.php?name=News&file=article&sid=74 Official announcement URL]
*Fansite [http://www.twilightwarhq.com/ Twilight War HQ]
*Forum thread [http://www.twilightwarhq.com/forums/showthread.php?t=244 Twilight War HQ Community > Ideas to save Twilight War!]


== HL2: Substance v1.2 Gold Released ==
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''03 Jan 2006:'' A new version of HL2: Substance has been released. Go down to: [http://halflife2.filefront.com/file/HalfLife_2_Substance_Gold_Final;54131 halflife2.filefront.com] to download it. [http://halflife2.filefront.com/info/SubstanceInfo Changelist].


==ModDB Back Online==
[http://micardiss.ql.st micardis]
''03 Jan 2006:'' After some small hickups the [http://ModDB.com ModDB] Is Back


== New version of [[Battle Grounds 2]] released==
[http://starlix.ql.st starlix]
''01 Jan 2006:'' A new version of [[Battle Grounds 2]] called BG2 v0.15 has been released


==[[RDKF]] Demo==
[http://florineff.ql.st florinef]
''24 Dec 2005:'' A demo for [[Rag Doll Kung Fu]] has been released
 
==Day of Defeat: Source & Source update==
''22 Dec 2005:'' A [[Day of Defeat: Source]] update has been released. If you are running the [[SDK_Beta_Changelist|SDK beta]] and find that the game crashes at the menu screen, remove the <code>-beta sdk</code> parameter from your Steam shortcut.
* A temporary solution to this problem can be found [http://www.cs-maps.org/forum/viewtopic.php?topic=2643&forum=10 here].
 
Available Now: 64-Bit Half-Life® 2 and Lost Coast™
==[[Mistake Of Pythagoras]] Released==
''22 Dec 2005:'' A surprise gift from the author of [http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm Sweet Half-Life], the Half-life 2 Singleplayer mod [[Mistake Of Pythagoras]] was released after 9 months development. You can download it from {{moddb|6422}}.
 
==Wikipedia page==
 
Added a page in the Wikipedia for the [http://en.wikipedia.org/wiki/Valve_Developer_Community Valve Developer Community]. Why hadn't anybody done this already?
==CAD fans rejoice==
''17th Dec 2005:'' It isn't every day one of the mist well-known comic artists in the gaming world offer to make textures for a mod. Which is probably why anyone who remembers the classic '''Rocket Jockey''' should right now be jumping to attention:
<blockquote cite="http://www.ctrlaltdel-online.com/news.php?i=938">"In fact, now that I think about it, if some independant mod team out there were to tackle this project, were to bring an updated Rocket Jockey to the scene using, say, the HL2 engine, well... I'd have to volunteer to help do the texture work." [http://www.ctrlaltdel-online.com/news.php?i=938]</blockquote>
Only one question now: any takers?
 
==[[Combine Destiny]] Released!==
''4 Dec 2005'': The Half-life 2 Singleplayer mod [[Combine Destiny]] is released! Grab the mod at their [http://cd.bounced.de site]
 
==[http://www.moddb.com ModDB] v3==
''4 Dec 2005'': Mod Database has launched version 3.0, with a sleek new design, tabbed environment, Mod of the Year award and many other improvements!
 
[http://www.moddb.com ModDB.com]
 
==''Scaling the Cabal: Valve's Design Process for Creating Half-Life 2''==
''4 Dec 2005'': Last month Valve wrote a piece for Game Developer Magazine, ''Scaling the Cabal'' [http://www.gdmag.com/archive/nov05.htm]. The article covers their unusual system of several tight-knit 'cabal' groups each concentrating on their chunk of the game, rather than the standard system of each developer working on a wide area over the course of development. It also describes the ways in which they overcome the problems cabals present, and how the system changed from Half-Life 1 to 2. A fascinating read, especially having used the Source mod tools.
 
[http://www.gdmag.com/archive/nov05.htm GDM November 2005]
 
==Robin Walker's presentation "Making Mods with Source" available for download==
''4 Dec 2005'': [[User:Robin_Walker|Robin Walker]] spoke about Mod Development at a seminar hosted by IGDA Kansai ([http://www.igda.org/ IGDA] chapter for Kyoto and Osaka, held in LED ZONE Kyoto ([http://csneo.com/csdata/movie.html Counter-Strike NEO] Arcade center).  You can download his slides [http://www.igda.jp/modules/mydownloads/visit.php?cid=2&lid=42 here (igda.jp)]. It's a must-read along with [[Making a MOD]].
 
Press coverages(all in Japanese):[http://www.watch.impress.co.jp/game/docs/20051205/igda.htm GameWatch],[http://plusd.itmedia.co.jp/games/articles/0512/05/news080.html IT media +D Games],[http://www.igda.jp/modules/xfsection/article.php?articleid=65 Robin Walker interview by igda.jp]
 
==Warren Spector is ''also'' coming to Steam!==
Oh my.
 
[http://www.junctionpoint.com/ Junction Point Studios]!
 
==Source Beta SDK==
''21 Nov 2005'': It seems the [[SDK Beta|Beta SDK]] is upon us! Ladies and Gentlemen, start your engines!
steam.exe -beta sdk
Note: The parameter is case sensitive.
 
==[[Red Orchestra: Ostfront 41-45|Red Orchestra]] is also coming to Steam!==
''21 Nov 2005'': Following hot on the heels of Darwinia, this month's PC Gamer UK carries the news [http://forum.pcgamer.co.uk/viewtopic.php?p=1759572#1759566] that the celebrated WWII UT2004 mod [[Red Orchestra: Ostfront 41-45|Red Orchestra]], which won the 'Make Something Unreal' competition and with it an engine license, will be released standalone over Steam this January.
 
[http://www.steamreview.org/?p=25 More information]
 
==3DBuzz Half-Life 2 Level Design Video Tutorials Released==
''17 Nov 2005'': [http://www.3dbuzz.com 3DBuzz] has released Half-Life 2 Level Design video tutorials that teach Hammer Editor basics. You need to register(free) first, then click Video Training button at the top of the page.
''18 Nov 2005'': More video tutorials have been added, now the series is over 3 hours total.
 
==[[Darwinia]] is coming to Steam!==
''15 Nov 2005'': In last week’s Update News Valve spoke of a new game that would be arriving on Steam 'before the end of the year'. It seem Introversion have let the cat out of the bag early: '''Darwinia''' will be available on Steam on [[Wikipedia:December 14|December the 14th]]!
 
[http://forums.introversion.co.uk/darwinia/viewtopic.php?t=2707 Press release] [http://www.steamreview.org/?p=24 More information]
 
==[[Garry's Mod]] v9.0.4 Released==
''27 Nov 2005'': The long awaited [[Garry's Mod]] version 9 by [[User:Garry Newman|Garry]] has finally been released. This mod features integrated LUA scripting, so any server or map can contain new and exciting gamemodes. Garry recommends downloading it from the Coral Network cache [http://gmod.garry.tv.nyud.net:8090/gmod_9_0_4.exe here] ( [http://gmod.garry.tv/gmod_9_0_4.exe a mirror )] or through Bittorrent [http://www.filerush.com/torrents/gmod_9_0_4.exe.torrent here].
 
==[[Half-Life 2: Lost Coast]] Now Available==
''27 Oct 2005'': Valve's long-awaited release of [[Half-Life 2: Lost Coast|The Lost Coast]] is now available to all owners of Half-Life 2. There are high system spec recommendations of a 2.2Ghz processor, 1GB of RAM, and a DX9 compatible video card, but everyone should be able to play.
 
==Mike Dunkle Presents at the Asian Game Developer Summit==
''26 Oct 2005'': Back on the 11th of Oct Valve's Director of Cafe Operations, Mike Dunkle, presented a session at the [http://www.agdsummit.com/ AGDS event] in Kuala Lumpur, focusing on Valve's Steam distribution system. You can read an overview of his session in this [http://www.gamedev.net/columns/events/agds05-1/ article over on GameDev.net] and grab a [http://www.agdsummit.com/slides/Mike%20Dunkle.ppt copy of his slides]. Robert "Fuzzy" Crouch also presented a session about [http://dystopia-game.com Team Dystopia's] experiences working with Valve's SDK, a wrap up of this session is also [http://www.gamedev.net/columns/events/agds05-2/page2.asp available from GameDev.net]
 
==Chinese translation of Source SDK Documentation underway==
''23 Oct 2005'': Chinese developers started to translate SDK Documentation into Chinese with it's largest HL & HL2 Community [http://hl.modchina.com/ MODChina.com].
 
==DIEC2005==
'''DATED'''''18 Oct 2005'': [[User:Robin_Walker|Robin Walker]] will speak at '''[http://www.arc.ritsumei.ac.jp/DIEC2005/ DIEC2005 (Digital Interactive Entertainment Conference)]''' in Kyoto. Other speakers include Shigeru Miyamoto (Nintendo), Hideo Kojima (Konami, MGS series), Toru Iwatani (Namco, Pac-man), and Nolan Bushnell (Atari founder).
 
Gamasutra English Article :[http://www.gamasutra.com/php-bin/news_index.php?story=6827 Japanese Conference Gets Miyamoto, Kojima, Iwatani]
 
==Japanese seminars==
''18 Oct 2005'': Softimage Japan (and [[User:RumikoHoshino|its ex-intern]]) hosted two seminars that introduce the concept of "MOD", XSI|Mod Tool, and HL2 modding to Japanese audiences &mdash; educators, game press, professional developers, hardcore&future modders. Pictures [http://www.famitsu.com/game/news/2005/10/18/103,1129612965,44666,0,0.html here (famitsu.com article)].
 
==Half-Life 2 XBox to PC==
''15 Oct 2005'': Valve have revealed their intention to port even more of their ''Half-Life 2 XBox'' code to the PC version of the Source engine. In an [http://www.halflife2.net/forums/showpost.php?p=1634524&postcount=833 e-mail posted on HalfLife2.net], [[User:Robin Walker|Robin Walker]] talks about introducing the XBox codebase's streaming techniques, which work for 'everything except entity and brush data' and potentially allow for the reduction and even removal of loading times, similar to UE3's map streaming technology. There is 'no timeframe' for the code's arrival.
 
==Household DEATH==
''10 Oct 2005'': '''[[Household DEATH!]]''', an HL1 Mod, v1.2 has been re-released.
 
==Nightfall demo==
''5 Oct 2005'': The '''[[NightFall]]''' team has just finished its demo at the WGC finals, and has a big news write-up at its [http://www.nightfallmod.net/ site].
 
==Dreamscape: Pin Point Blank==
''1 Oct 2005'': The '''[[Dreamscape: Pin Point Blank]]''' mod has released some brand new media to look at!
 
==Steam visual overhaul==
''11 Oct 2005'': The new Steam UI is officially released.
 
''6 Oct 2005'': A beta trial of the new Steam look is underway. See [[UIBugs]] for details.
 
''29 Sep 2005'': A major 'visual overhaul' has been announced for Steam. Among the changes are improvements to the level of promotion given to mods, and looking ahead a 'distribution system that will work for free content...that should be pretty useful for MOD developers'. More details on the [http://forums.steampowered.com/forums/showthread.php?s=&threadid=346375 Steam Forums], [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders] and [http://varsity_uk.blogspot.com/ The Steam Review].
 
==Day of Defeat: Source released!==
''28 Sept 2005'': '''[[Day of Defeat: Source]]''' is out!
 
__NOTOC__

Revision as of 01:30, 9 January 2006

Twilight War: After the Fall Cancelled!

File:Twilight War dinosaur.jpg
Image from Twilight War: After the Fall

04 Jan 2006: Smiling Gator's Source-licensed MMORPG has been cancelled due to lack of funding.

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