Team Fortress 2/Particles: Difference between revisions
Jump to navigation
Jump to search
m (→Doomsday: Changed wording a bit) |
m (→Mann VS Machine: Spelling, grammar, emphasis) |
||
Line 418: | Line 418: | ||
|- | |- | ||
| <code>mvm_hatch_destroy</code> | | <code>mvm_hatch_destroy</code> | ||
| Huge explosion as seen | | Huge explosion as seen when the bomb reaches the hatch. | ||
|- | |- | ||
| <code>mvm_tank_destroy</code> | | <code>mvm_tank_destroy</code> | ||
| | | Explosion as seen when the tank is destroyed. | ||
|- | |- | ||
| <code>fireSmoke_collumn_mvmAcres</code> | | <code>fireSmoke_collumn_mvmAcres</code> | ||
| Extra Huge explosion as seen | | Extra Huge explosion as seen when the bomb reaches the hatch. | ||
[Can be | [Can be activated by model animation too. <code>props_mvm/mann_hatch_destruction_mvm_deathpit.mdl</code> - acres1] | ||
|- | |- | ||
| <code>mvm_wood_boards_destroy</code> | | <code>mvm_wood_boards_destroy</code> | ||
| | | Wood splinters. | ||
|- | |- | ||
| <code>mvm_wood_boards_destroy_2BR</code> | | <code>mvm_wood_boards_destroy_2BR</code> |
Revision as of 04:45, 4 June 2016
Template:Otherlang2 Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the Particle System Name field of the info_particle_system entity.
General
Name | Description and Notes |
---|---|
bday_1balloon
|
Single balloon floating up. |
bday_balloon01
|
Two balloons floating up. |
bday_balloon02
|
Two balloons floating up. |
bday_confetti
|
Confetti. |
ExplosionCore_buildings
|
Building Explosion. |
ExplosionCore_MidAir
|
Mid-Air Explosion. |
ExplosionCore_MidAir_underwater
|
Underwater Midair Explosion. |
ExplosionCore_sapperdestroyed
|
Small Electric Zap/Explosion. |
ExplosionCore_Wall
|
Wall Explosion. |
ExplosionCore_Wall_underwater
|
Underwater Wall Explosion. |
critgun_weaponmodel_blu
|
Electric Ball effect (?). |
critgun_weaponmodel_red
|
Electric Ball effect (?). |
healthgained_blu
|
Single Health Cross floating up. |
healthgained_red
|
Single Health Cross floating up. |
healthlost_blu
|
Single dash falling down (Blu). |
healthlost_red
|
Single dash falling down (Red). |
eject_minigunbrass
|
Minigun Ejections. |
duel_blue
|
Blu Dueling Opponent logo. |
duel_red
|
Red Dueling Opponent logo. |
particle_nemesis_blue
|
Blu Nemesis logo. |
particle_nemesis_red
|
Red Nemesis logo. |
Hat Effects
Name | Description and Notes |
---|---|
community_sparkle
|
Community/Self-Made quality sparkle |
superrare_beams1
|
Sunbeams unusual hat effect |
superrare_burning1
|
Burning Flames unusual hat effect |
superrare_burning2
|
Scorching Flames unusual hat effect |
superrare_circling_heart
|
Circling Heart unusual hat effect |
superrare_circling_peacesign
|
Circling Peace Sign unusual hat effect |
superrare_circling_skull
|
Unused Circling Skull unusual hat effect |
superrare_circling_tf
|
Circling Team Fortress Logo unusual hat effect |
superrare_confetti_green
|
Green Confetti unusual hat effect |
superrare_confetti_purple
|
Purple Confetti unusual hat effect |
superrare_flies
|
Massed Flies unusual hat effect |
superrare_ghosts
|
Ghosts unusual hat effect |
superrare_plasma1
|
Searing Plasma unusual hat effect |
superrare_plasma2
|
Vivid Plasma unusual hat effect |
superrare_greenenergy
|
Green Energy unusual hat effect |
superrare_purpleenergy
|
Purple Energy unusual hat effect |
unusual_orbit_planets
|
Orbiting Planets unusual hat effect |
unusual_storm
|
Stormy Storm unusual hat effect |
unusual_blizzard
|
Blizzardy Storm unusual hat effect |
unusual_steaming
|
Steaming unusual hat effect |
unusual_smoking
|
Smoking unusual hat effect |
unusual_bubbles
|
Bubbling unusual hat effect |
unusual_orbit_shells
|
Unused Orbiting Shells unusual hat effect |
unusual_orbit_nutsnbolt
|
Orbiting Nuts N' Bolts unusual hat effect |
unusual_orbit_fire
|
Orbiting Fire unusual hat effect |
unusual_orbit_fire_dark
|
Eerie Orbiting Fire unusual hat effect |
unusual_fullmoon_cloudy
|
Cloudy Moon unusual hat effect |
unusual_orbit_jack_flaming
|
Flaming Lantern Lantern unusual hat effect |
unusual_bubbles_green
|
Cauldron Bubbles unusual hat effect |
unusual_storm_knives
|
Knifestorm unusual hat effect |
unusual_skull_misty
|
Misty Skull unusual hat effect |
unusual_fullmoon_cloudy_green
|
Harvest Moon unusual hat effect |
unusual_storm_secret
|
It's A Secret To Everybody unusual hat effect |
unusual_storm_spooky
|
Stormy 13th Hour unusual hat effect |
unusual_storm_blood
|
Unused Blood Rain unusual hat effect |
unusual_robot_holo_glow_green
|
Phosphorous unusual hat effect |
unusual_robot_holo_glow_orange
|
Sulphorous unusual hat effect |
unusual_robot_orbit_binary
|
Memory Leak unusual hat effect |
unusual_robot_orbit_binary2
|
Overclocked Rain unusual hat effect |
unusual_robot_orbiting_sparks
|
Electrostatic Rain unusual hat effect |
unusual_robot_orbiting_sparks2
|
Power Surge Rain unusual hat effect |
unusual_robot_radioactive
|
Anti-Freeze unusual hat effect |
unusual_robot_time_warp
|
Time Warp unusual hat effect |
unusual_robot_time_warp2
|
Green Black Hole unusual hat effect |
unusual_robot_radioactive2
|
Roboactive unusual hat effect |
Granary
Name | Description and Notes |
---|---|
smoke_rocket_steam
|
Smoke from the end of the rockets on cp_granary. |
smoke_whitebillow_steamship_skybox
|
Smoke from the steamship in the skybox of cp_granary. |
smoke_wispy_black_granary
|
Wispy black smoke. |
Dustbowl
Name | Description and Notes |
---|---|
smoke_blackbillow_dustbowl_skybox
|
Thick black smoke (with flame) found coming for the smoke stack in Dustbowl. |
2fort
Name | Description and Notes |
---|---|
smoke_wispy_black_2fort
|
Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. |
Goldrush
Name | Description and Notes |
---|---|
cinefx_goldrush
|
Huge explosion as seen if the opposing team's cart reaches at the end of the track. |
Hightower
Name | Description and Notes |
---|---|
hightower_explosion
|
Huge explosion as seen if the opposing team's cart reaches at the end of the track. |
Sawmill
Name | Description and Notes |
---|---|
env_rain_001
|
The new rain particles included in sawmill. |
env_rain_ripples
|
The ripple effect for water and/ or puddles included with sawmill. |
waterfall_bottommist
|
The part of waterfall particles. |
waterfall_bottomsplash
|
The part of waterfall particles. |
waterfall_bottomwaves
|
The part of waterfall particles. |
waterfall_mist
|
The part of waterfall particles. |
waterfall_rocksplash
|
The part of waterfall particles. |
waterfall_sides
|
The part of waterfall particles. |
water_objectwake
|
The ripple effect for water and/ or puddles. |
Thunder Mountain
Name | Description and Notes |
---|---|
fireSmoke_collumnP
|
Huge explosion as seen if the opposing team's cart reaches at the end of the track. [Can be activate by model animation too.
[Can be activate by model animation too. thundermountain_fx/thundermountain_bigboom1.mdl - anima] |
Viaduct
Name | Description and Notes |
---|---|
env_snow_stormfront_001
|
The snow storm particles seen in cp_coldfront. |
Coldfront
Name | Description and Notes |
---|---|
env_snow_light_001
|
The snow particles seen in koth_viaduct. |
Halloween
Name | Description and Notes |
---|---|
candle_light1
|
A nice Candle Fire particle. |
hwn_bats01
|
The Flying Bats. |
bombinomicon_airwaves
|
The Bombinomicon Airwaves. |
bombinomicon_vortex
|
The Bombinomicon Light vortex. |
skull_island_explosion
|
Skull Island Huge Purple Explosion. |
Eyeduct
Name | Description and Notes |
---|---|
eyeboss_doorway_vortex
|
The escape door from the UnderWorld particle. |
eyeboss_tp_vortex
|
MONOCULUS! teleport purple vortex. |
eyeboss_death_vortex
|
MONOCULUS! Death yellow vortex. |
Doomsday
Name | Description and Notes |
---|---|
fireSmoke_collumn
|
Huge explosion as seen when the rocket falls into the enemy base. |
flash_doomsday
|
White flash as seen when the rocket falls into the enemy base. |
base_destoyed_smoke_doomsday
|
Enemy base explosion smoke. |
dooms_nuke_collumn
|
Enemy base explosion (black) smoke collumn. |
dooms_nuke_ring
|
Enemy base explosion (black) smoke ring. |
rockettrail_doomsday
|
Rocket launch trail.
[Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight] |
rockettrail_vents_doomsday
|
Rocket launch vent smoke. |
Carnival of Carnage
Name | Description and Notes |
---|---|
bonzo_vomit_purple
|
Bonzo vomit eating purple platform. |
bonzo_vomit_blue
|
Bonzo vomit eating blu platform. |
bonzo_vomit_red
|
Bonzo vomit eating red platform. |
hammer_bell_ring_shockwave
|
The Bumper Car Madness Vortex Appears! |
hammer_souls_rising
|
Bumper Car Madness souls rising. |
hwm_bats_tent_blue
|
The flying bats around the blue tent in Duck Collectors minigame. |
hwm_bats_tent_red
|
The flying bats around the red tent in Duck Collectors minigame. |
Mann VS Machine
Name | Description and Notes |
---|---|
mvm_hatch_destroy
|
Huge explosion as seen when the bomb reaches the hatch. |
mvm_tank_destroy
|
Explosion as seen when the tank is destroyed. |
fireSmoke_collumn_mvmAcres
|
Extra Huge explosion as seen when the bomb reaches the hatch.
[Can be activated by model animation too. |
mvm_wood_boards_destroy
|
Wood splinters. |
mvm_wood_boards_destroy_2BR
|
2city wood splinters. |
Mannworks
Name | Description and Notes |
---|---|
mannworks_smoke
|
Big Black Smoke for skybox. |
mvm_wood_boards_destroy_MW
|
wood splinters for mannworks. |
Helltower
Name | Description and Notes |
---|---|
hwn_lava_01_smoke
|
The new lava particles included in plr_hightower_event |
underworld_smoke01
|
The lava smoke particles |
underworld_smoke02
|
The lava smoke particles |
h2013_corpse_flame
|
The Smoke Flame of Flying Redmond/Blutarch in to the HellPit! |
h2013_corpse_smoke
|
The Smoke of Flying Redmond/Blutarch in to the HellPit! |
Hellfire
Name | Description and Notes |
---|---|
lava_fire
|
The new lava particles included in ctf_hellfire. |
lava_fireball
|
The lava fireball particles in ctf_hellfire. |
lava_smoke_02
|
The part of lava fireball smoke particles in ctf_hellfire. |
Hoodoo
Name | Description and Notes |
---|---|
asplode_hoodoo
|
Huge explosion as seen if the opposing team's cart reaches at the end of the track. |
smoke_wispy_black_hoodoo
|
Wispy black smoke. |
Payload
Name | Description and Notes |
---|---|
cart_flashinglight
|
The light on the cart props. |
cart_flashinglight_red
|
The light on the cart props. |
PassTime
Name | Description and Notes |
---|---|
fireSmokeExplosion
|
The Big Explosion we see when the team scored |
passtime_air_blast
|
The AirBlasting When you scored goal |
Weapons
Name | Description and Notes |
---|---|
rockettrail_!
|
A smoke trail thats based on the size and speed of a rocket. Currently Broken. |
rockettrail
|
A General Smoke trail. |
critical_rocket_red
|
Critical Rocket effect, in Red team Color. |
critical_rocket_blue
|
Critical Rocket effect, in Blu team Color. |
critical_rocket_redsparks
|
Critical Rocket effect, red sparks that are generated by effect. |
critical_rocket_bluesparks
|
Critical Rocket effect, blue sparks that are generated by effect. |
rockettrail_underwater
|
A stream of Bubbles that emits from a Rocket, instead of smoke. |
rockettrail_waterbubbles
|
Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point. |
sentry_rocket
|
The Main rocket muzzle effect. |
sentry_rocket_burst
|
The effect made when Rockets are fired from the Sentry. |
sentry_rocket_fire
|
The Smoke effects and small fire particles generate by the rocket when its in mid air. |
flaming_arrow
|
The flame effects attached to the arrowhead of a Huntsman bow when it is set alight. |
Teleporters
Name | Description and Notes |
---|---|
teleporter_red_exit
|
The Glow effect generate from a Red exit Teleporter. |
teleporter_arms_circle_red
|
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. |
teleporter_red_entrance
|
The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit. |
teleporter_red_charged
|
The first stage of the glow effect produced by a teleporter. |
teleporter_red_charged_level2
|
The second stage of the glow effect produced by a teleporter. |
teleporter_red_charged_level3
|
The third stage of the glow effect produced by a teleporter. |
teleporter_red_entrance_level2
|
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_red_entrance_level3
|
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_red_charged_wisps
|
The small particles generated by a teleporter trail. |
teleporter_red_wisps_level2
|
The teleporter circles generated in a teleporter trail. |
teleporter_blue_exit
|
The Glow effect generate from a Blu exit Teleporter. |
teleporter_arms_circle_blue
|
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. |
teleporter_blue_entrance
|
The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit. |
teleporter_blue_charged
|
The first stage of the glow effect produced by a teleporter. |
teleporter_blue_charged_level2
|
The second stage of the glow effect produced by a teleporter. |
teleporter_blue_charged_level3
|
The third stage of the glow effect produced by a teleporter. |
teleporter_blue_entrance_level2
|
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_blue_entrance_level3
|
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. |
teleporter_blue_charged_wisps
|
The small particles generated by a teleporter trail. |
teleporter_blue_wisps_level2
|
The teleporter circles generated in a teleporter trail. |