Prop wall projector: Difference between revisions
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Bug:Hard Light bridges do not precache the 'projected_wall_impact' particle, which causes a lag spike when they are first enabled. Place an info_particle_system anywhere in the map set to this particle will prevent the lag spike. [todo tested in ?]
m (Fixed misspelling in 'lag'.) |
m (Fix "info_particle-system"(to "info_particle_system"), add link.) |
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{{Portal2 point|prop_wall_projector}} It is an emitter of a [[Hard Light Surface]]. | {{Portal2 point|prop_wall_projector}} It is an emitter of a [[Hard Light Surface]]. | ||
{{Bug|Hard Light bridges do not precache the 'projected_wall_impact' particle, which causes a lag spike when they are first enabled. Place an | {{Bug|Hard Light bridges do not precache the 'projected_wall_impact' particle, which causes a lag spike when they are first enabled. Place an [[info_particle_system]] anywhere in the map set to this particle will prevent the lag spike.}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 01:31, 31 May 2016
Template:Portal2 point It is an emitter of a Hard Light Surface.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
BaseProjector:
- Start Enabled (StartEnabled) <boolean>
- If the projector should start enabled.
- Disable Placement Helper (DisableHelper) <boolean>
- Disable the automatically-created placement helper to prevent it from fighting with a custom one.
Inputs
BaseProjector:
- Enable
- Enables projection from this projector.
- Disable
- Disables projection from this projector.