Clock: Difference between revisions

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After all the work, it should like in the photo in the right
After all the work, it should like in the photo in the right


{{Tip|It's recommended to select the texture of teh brushes and press "Fit" for a better quality.}}  
{{Tip|It's recommended to select the texture of the brushes and press "Fit" for a better quality.}}  
=Logic entities: The hard part!=
=Logic entities: The hard part!=
Now that we made the brushes, we need to work with the entities that will make the timer count down!
Now that we made the brushes, we need to work with the entities that will make the timer count down!

Revision as of 19:13, 22 May 2016

This tutorial will show you how to make the beggining-clock as shown in the image to the right.

Adding the model

  1. By using the Entity tool, click somewhere in the 3D view
  2. Make it prop_static
  3. Open the properties and click "Select Model:"
  4. Select models/props/clock.mdl

Adding the timer brushes

Minutes, seconds, centiseconds and milliseconds are func_brushes

Tip.pngTip:Use grid number 2

This is the order of making the brushes:

1. Minutes

  1. In the top view make a 10x10 brush with the texture signage/clock/clock_minutes
  2. Press Ctrl+T and make it func_brush
  3. Name it: "Minutes"

2. Dot

  1. Make a 2x10 brush NEXT TO the brush we made before.

(Optional) 2. Press Ctrl+T to make it func_detail

3. Seconds

  1. Same thing as "Minutes" but with a different texture. Use signage/clock/clock_seconds
  2. Name it: "Seconds"

4. Dot

How it must look after adding the brushes.
  1. NEXT TO "Seconds" make a 2x10 brush just like before.

5. Centiseconds

  1. Same thing as "Seconds" and "Minutes" but with different texture. Use signage/clock/clock_centiseconds
  2. Name it: "Centiseconds"

6. Dot

  1. 2x10 brush. Same as the other Dots
Tip.pngTip:Copy paste is helpful here!

7. Milliseconds

  1. 10x10 brush, texture: signage/clock/clock_milliseconds, just like the other ones
  2. Name it: "Milliseconds"


After all the work, it should like in the photo in the right

Tip.pngTip:It's recommended to select the texture of the brushes and press "Fit" for a better quality.

Logic entities: The hard part!

Now that we made the brushes, we need to work with the entities that will make the timer count down!

You will need these entities:

  • Two "material_modify_control"'s
  • Four "logic_timer"'s
  • Two "math_counter"'s
  • Two "env_texturetoggle"'s


== Properties ==
material_modify_control's
FIRST material_modify_control SECOND material_modify_control
Name: Modify_centiseconds Modify_milliseconds
Parent: Centiseconds Milliseconds
Material to modify: signage/clock/clock_centiseconds signage/clock/clock_milliseconds
Material Variable to modify: $frame $frame