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=Latest News=
=Latest News=
'''Source SDK Status'''<br>
Fri December 30, 2005<br>
The latest Day of Defeat and Source engine update has created an issue with the Source SDK where the textured 3D view does render correctly in any SDK tools, including the Hammer editor. This affects any customers with DirectX 9 or higher level cards. We are currently working on the issue and will be releasing an update to the SDK to fix this problem as quickly as possible.
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'''Source SDK Beta Underway'''<br>
'''Source SDK Beta Underway'''<br>
Wed November 22nd, 2005<br>
Wed November 22nd, 2005<br>
We've begun testing of the next version of the Source SDK. The initial release includes updates to all of the tools. The highlights are support for HDR throughout the tools and support for Day of Defeat: Source. The entire changelist is available [[SDK_Beta_Changelist|here]]. To run this beta version you will need to add <code>-beta sdk</code> to your command line when you start Steam, and once you do please report any feedback [[SDK_Beta_Bugs|here]]. We'll be using that page as a tool to iterate on the beta before it's general release, as well as a way to communicate with the community on individual issues.
We've begun testing of the next version of the Source SDK. The initial release includes updates to all of the tools. The highlights are support for HDR throughout the tools and support for Day of Defeat: Source. For more information, see [[SDK Beta|this]] page.
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'''Commentary System Documentation'''<br>
'''Commentary System Documentation'''<br>

Revision as of 17:06, 30 December 2005

Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a MOD for Half-Life® 2, you'll want to sign up as a Valve developer today.

http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif sign up to become part of the community -- it's free!

Valve Technology

Template:ValveTechnology


Source and the Source SDK

Our knowledgebase of technical information about using the engine and all of the related tools is now posted on a community-driven web site called a WIKI. Sign up as a developer to contribute or to ask a question.

For MOD Teams

http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif Why choose the Source Engine for your MOD?
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif Read "Making a MOD" - building a team through the shipping process.
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif Already using the SDK? Check the FAQ for some helpful answers.
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif New to Source coding? Get started with "My First Entity".
http://developer.valvesoftware.com/w/images/4/4d/Doublearrow.gif Read (or add!) a tutorial on Source development, or any part of the content creation process.


   

Latest News

Source SDK Status
Fri December 30, 2005
The latest Day of Defeat and Source engine update has created an issue with the Source SDK where the textured 3D view does render correctly in any SDK tools, including the Hammer editor. This affects any customers with DirectX 9 or higher level cards. We are currently working on the issue and will be releasing an update to the SDK to fix this problem as quickly as possible.


Source SDK Beta Underway
Wed November 22nd, 2005
We've begun testing of the next version of the Source SDK. The initial release includes updates to all of the tools. The highlights are support for HDR throughout the tools and support for Day of Defeat: Source. For more information, see this page.


Commentary System Documentation
Wed November 9th, 2005
VDC contributor AndrewNeo got the article started on how to author content for the Commentary System that was first demonstrated in Lost Coast. Since then, Valve's Robin Walker has made some useful additions.


New Steam client
Mon October 17th, 2005
Thanks to all the VDC members who helped test the beta version of the new Steam client before its release last week. We appreciate getting this kind of help from the community, and plan to use a similar process for future releases.