Talk:Successful Mod Team Tips: Difference between revisions

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* Thanks Tim - I'll add my comments from projects i have been involved in. --[[User:Amckern|Amckern]] 03:49, 29 Dec 2005 (PST)
* Thanks Tim - I'll add my comments from projects i have been involved in. --[[User:Amckern|Amckern]] 03:49, 29 Dec 2005 (PST)
:[http://www.igda.jp/modules/mydownloads/visit.php?cid=2&lid=42 Robin Walker's presentation] contains tips for teams.
*Small as possible
**Focus on production
**Avoid management
**Don't hire anyone until you're about to fail
*Scope design by resources
**Don't grow the team to fit the design
:I myself still believe in one person mod(from [[Garry's Mod]] to latest [[Mistake Of Pythagoras]])...carefull design can make it possible and it can still deliver a new experience.--[[User:N-neko|n-neko]] 05:45, 29 Dec 2005 (PST)

Revision as of 06:45, 29 December 2005

This is a rough draft of what I hope can be a good set of pointers and tips about what makes a good mod team. Tell your stories both good and bad! --Holtt

  • Thanks Tim - I'll add my comments from projects i have been involved in. --Amckern 03:49, 29 Dec 2005 (PST)
Robin Walker's presentation contains tips for teams.
  • Small as possible
    • Focus on production
    • Avoid management
    • Don't hire anyone until you're about to fail
  • Scope design by resources
    • Don't grow the team to fit the design
I myself still believe in one person mod(from Garry's Mod to latest Mistake Of Pythagoras)...carefull design can make it possible and it can still deliver a new experience.--n-neko 05:45, 29 Dec 2005 (PST)