Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.SetModifierStackCount: Difference between revisions
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Miniclipoide (talk | contribs) |
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''' void SetModifierStackCount(string ''modifierName'', handle ''hCaster'', int ''modifierCount'') ''' | ''' void SetModifierStackCount(string ''modifierName'', handle ''hCaster'', int ''modifierCount'') ''' | ||
''Sets the stack count of a | ''Sets the stack count of a modifier.'' | ||
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local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero() | local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero() | ||
local hero = playerHero:GetAssignedHero() | local hero = playerHero:GetAssignedHero() | ||
hero:SetModifierStackCount("modifier_name", hero, 10) | |||
</source> | </source> | ||
Revision as of 12:54, 26 April 2016

Function Description
void SetModifierStackCount(string modifierName, handle hCaster, int modifierCount)
Sets the stack count of a modifier.
- Example
--Sets the modifer's stack count to 10
local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()
local hero = playerHero:GetAssignedHero()
hero:SetModifierStackCount("modifier_name", hero, 10)
Parameters
Type | Name | Description |
---|---|---|
string | modifierName | No Description Set |
handle | hCaster | true if running asynchronously |
int | modifierCount | true if running asynchronously |