Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.SetModifierStackCount: Difference between revisions
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Miniclipoide (talk | contribs) |
Miniclipoide (talk | contribs) |
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Line 19: | Line 19: | ||
local hero = playerHero:GetAssignedHero() | local hero = playerHero:GetAssignedHero() | ||
local modifier = hero:FindModifierByName("modifier_name") | local modifier = hero:FindModifierByName("modifier_name") | ||
modifier: | modifier:SetModifierStackCount(10) | ||
</source> | </source> | ||
Revision as of 22:10, 25 April 2016

Function Description
void SetModifierStackCount(string modifierName, handle hCaster, int modifierCount)
Sets the stack count of a given modifier.
- Example
--Sets the modifer's stack count to 10
local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()
local hero = playerHero:GetAssignedHero()
local modifier = hero:FindModifierByName("modifier_name")
modifier:SetModifierStackCount(10)
Parameters
Type | Name | Description |
---|---|---|
string | modifierName | No Description Set |
handle | hCaster | true if running asynchronously |
int | modifierCount | true if running asynchronously |