CUtlMap: Difference between revisions
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'''<code>CUtlMap</code>''' is Source's equivalent of the [[W:Map (C++)|C++ Map]] type. A map is essentially a dynamic length array where each element, or member, | '''<code>CUtlMap</code>''' is Source's equivalent of the [[W:Map (C++)|C++ Map]] type. A map is essentially a dynamic length array where each element, or member, | ||
is mapped to a specific, unique key value. The code can be found in <code>public/tier1/utlmap.h</code>. | is mapped to a specific, unique key value. The code can be found in <code>public/tier1/utlmap.h</code>. | ||
== Discrepancies == | |||
In std::map accessor functions will find an element <i>by key</i>., '''<code>CUtlMap</code>''''s accessor functions do not find a specific element by key, but rather, by index. | |||
This means that the following code | |||
<source lang=cpp> | |||
// Initialize map for given type | |||
CUtlMap<int, CBaseEntity*> mapList; | |||
// (Populate map here) | |||
mapList.Insert(CBaseEntity->entindex(), CBaseEntity); | |||
// Access map | |||
mapList[ 3 ]->entindex(); | |||
mapList.Element( 3 )->entindex(); | |||
</source> | |||
will return a pointer to CBaseEntity at index position '''<code>3</code>''' of the map, instead of the CBaseEntity that has key of 3. | |||
In order to access the element at a specific key, use | |||
<source lang=cpp> | |||
//Find the index of our key value | |||
int idx = mapList.Find(pBlock->entindex()); | |||
//Ensure that it is a valid index | |||
if (mapList.IsValidIndex(idx)) | |||
{ | |||
CBaseEntity *pOther = mapList.Element(idx); | |||
} | |||
</source> | |||
=== Bounds related === | === Bounds related === | ||
Line 68: | Line 98: | ||
: Self explanatory | : Self explanatory | ||
[[Category:Tier1]] | [[Category:Tier1]] | ||
[[Category:Classes|U]] | [[Category:Classes|U]] |
Revision as of 04:04, 14 March 2016
CUtlMap
is Source's equivalent of the C++ Map type. A map is essentially a dynamic length array where each element, or member,
is mapped to a specific, unique key value. The code can be found in public/tier1/utlmap.h
.
Discrepancies
In std::map accessor functions will find an element by key., CUtlMap
's accessor functions do not find a specific element by key, but rather, by index.
This means that the following code
// Initialize map for given type
CUtlMap<int, CBaseEntity*> mapList;
// (Populate map here)
mapList.Insert(CBaseEntity->entindex(), CBaseEntity);
// Access map
mapList[ 3 ]->entindex();
mapList.Element( 3 )->entindex();
will return a pointer to CBaseEntity at index position 3
of the map, instead of the CBaseEntity that has key of 3.
In order to access the element at a specific key, use
//Find the index of our key value
int idx = mapList.Find(pBlock->entindex());
//Ensure that it is a valid index
if (mapList.IsValidIndex(idx))
{
CBaseEntity *pOther = mapList.Element(idx);
}
Count()
- The total number of items in the map.
IsValidIndex( int i )
- Checks if a node is valid and in the map.
InvalidIndex( )
- Returns an invalid index.
EnsureCapacity( int num )
- Makes sure we have enough memory allocated to store a requested number of elements.
MaxElement()
- Max "size" of the vector
Adding elements
Insert( const KeyType_t &key, const ElemType_t &insert )
- Inserts the element and key into the tail of the map.
InsertOrReplace( ( const KeyType_t &key, const ElemType_t &insert )
- Inserts the element and key into the tail of the map, replacing the element if the key is the same as one that already exists
Reinsert( const KeyType_t &key, IndexType_t i )
- If you change the search key, this can be used to reinsert the element into the map.

To specify the LessFunc for your map, use SetDefLessFunc(exampleCUtlMap)
.
Accessing Elements
You can use array-style or use a method for index access:
Element( IndexType_t i )
operator[]( IndexType_t i )
- Returns the element at index i

CUtlMap
's accessor functions do not find a specific element by key, but rather, by index. Key( IndexType_t i )
- Returns the key at index i
Find( const KeyType_t &key )
- Returns the index at the given key
Removing elements
You can remove elements at a given index, a given key, or all at once.
Single:
RemoveAt( IndexType_t i )
- Removes the element at index i
Remove( const KeyType %key )
- Removes the element mapped to the given key
All:
RemoveAll( )
Purge( )
PurgeAndDeleteElements( )
- Purges the list and calls delete on each element in it.
Iteration
FirstInorder()
NextInorder( IndexType_t i )
PrevInorder( IndexType_t i )
LastInorder()
Other functions
You can get the tree which the CUtlMap consists of using
AccessTree()
- Returns CTree
You can swap one CUtlMap for another with
Swap( CUtlMap< K, T, I > &that )
- Self explanatory