Env cubemap: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Added french translation)
Line 3: Line 3:
|zh-cn=Env_cubemap:zh-cn
|zh-cn=Env_cubemap:zh-cn
|de=Env_cubemap:de
|de=Env_cubemap:de
|fr=Env_cubemap:fr
}}
}}



Revision as of 04:46, 17 November 2015

Template:Otherlang2


Template:Base point It specifies a location for which a cubemap will be generated when the buildcubemaps console command is executed.

Objects with $envmap-enabled materials will use the nearest cubemap as their reflection.

Template:Intent

Keyvalues

Cubemap Size ([todo internal name (i)]) <choices>
The resolution of each face of the cubemap. Remember that the actual number of pixels stored will be your selection times four!
  • Default (usually 32x32, depending on the game)
  • 1x1
  • 2x2
  • 4x4
  • 8x8
  • 16x16
  • 32x32
  • 64x64
  • 128x128
  • 256x256

Comparison of reflection quality (1x1 is not included because it does not reflect at all):

Comparison cubemapquality.jpg


Brush faces ([todo internal name (i)]) <sidelist>
An optional override for individual brush faces, forcing them to use this cubemap instead of one closest to them.
To select faces, press the "Pick" button then click on them in the 3D view. Hold Ctrl to toggle a face on or off.