Tf zombie spawner: Difference between revisions

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{{KV Targetname}}
{{KV Targetname}}
{{KV|Skeleton Lifetime |string|Skeleton Lifetime in seconds. 0 means skeletons will stay alive until they are dead.}}
{{KV|Skeleton Lifetime |string|Skeleton Lifetime in seconds. 0 means skeletons will stay alive until they are dead.}}
{{KV|Skeleton Count |string|Number of skeletons this point can have active in the world.}}
{{KV|Skeleton Count |int|Number of skeletons this point can have active in the world.}}
{{KV|Infinite Spawn |bool|If yes,keep spawning skeletons to have skeleton count in the world. If no, only spawn skeletons up to skeleton count.}}
{{KV|Infinite Spawn |bool|If yes,keep spawning skeletons to have skeleton count in the world. If no, only spawn skeletons up to skeleton count.}}
{{KV|Skeleton type |Normal,King|Type of skeleton.}}
{{KV|Skeleton type |Normal,King|Type of skeleton.}}

Revision as of 02:21, 24 October 2015

Team Fortress 2 tf_zombie_spawner is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This entity will spawn skeletons in certain user placed areas.


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Skeleton Lifetime ([todo internal name (i)]) <string>
Skeleton Lifetime in seconds. 0 means skeletons will stay alive until they are dead.
Skeleton Count ([todo internal name (i)]) <integer>
Number of skeletons this point can have active in the world.
Infinite Spawn ([todo internal name (i)]) <boolean>
If yes,keep spawning skeletons to have skeleton count in the world. If no, only spawn skeletons up to skeleton count.
Skeleton type ([todo internal name (i)]) <Normal,King>
Type of skeleton.

Flags

  • 1 : ???? (Checked by default)

Inputs

SetMaxActiveZombies <stringRedirectInput/string>
Set the maximum amount of skeletons the entity can spawn.


Outputs