Halloween zapper: Difference between revisions

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==Inputs==
==Inputs==
{{I Targetname}}
{{I Targetname}}
{{I Parentname}}
{{I EnableDisable}}
{{I EnableDisable}}
{{IO|ZapTouching|Zap all touching players.}}
{{IO|ZapTouching|Zap all touching players.}}


==Outputs==
==Outputs==
{{O Trigger}}
{{O Targetname}}

Revision as of 11:53, 12 October 2015

Team Fortress 2 halloween_zapper is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Halloween Hell Zapper

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Custom Touch Trigger ([todo internal name (i)]) <touch_trigger>
Particle Effect ([todo internal name (i)]) <string>
The particle effect to be played when we fired.
Zapper Type ([todo internal name (i)]) <choices>
Type of zapper.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
ZapTouching
Zap all touching players.

Outputs