Counter-Strike/Level Design: Difference between revisions

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{{cs}} This page contains articles relating specifically to level design for [[Counter-Strike]].  
{{cs}} This page contains articles relating specifically to level design for [[Counter-Strike]].  
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|'''<big>LEVEL DESIGN</big>''' ||||||||||||||||||||||||||||||||||| [[:Category:Programming|'''<big>PROGRAMMING</big>''']] |||||||||||||||||||||||||||||||||| [[:Category:Modeling|'''<big>MODELING</big>''']] ||||||||||||||||||||||||||||||||||| [[:Category:Material System|'''<big>MATERIALS</big>''']] ||||||||||||||||||||||||||||||||||| [[:Category:Modding|'''<big>MODDING</big>''']]
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Revision as of 06:34, 7 September 2015


Counter-Strike This page contains articles relating specifically to level design for Counter-Strike.

Getting Started

General

Map Types

Tutorials

Additive Information

Forge Game Data

Compiling Programs

External Tools

General

Modelling Programs

MilkShape 3D (free)

Download

Blender (free)

Download

3D Studio Max (purchase required)

Download

Texture Editors

Downloads

Hammer Editor

Replacement SDKs

JACKHAMMER A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form.

SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.