Dota 2 Workshop Tools/Scripting/API/ProjectileManager.CreateTrackingProjectile: Difference between revisions

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(Dota_Lebot push: Updated Page)
(The example was for linear projectile)
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Ability = caster:GetAbilityByIndex(0),
Ability = caster:GetAbilityByIndex(0),
EffectName = "some_particle_effect",
EffectName = "some_particle_effect",
vSpawnOrigin = caster:GetAbsOrigin(),
vSourceLoc= caster:GetAbsOrigin(),
fDistance = 2000,
bDrawsOnMinimap = false,  
fStartRadius = 64,
        bDodgeable = true,
fEndRadius = 64,
        bIsAttack = false,  
bHasFrontalCone = false,
        bVisibleToEnemies = true,
bReplaceExisting = false,
        bReplaceExisting = false,
iUnitTargetTeam = DOTA_UNIT_TARGET_TEAM_ENEMY,
        flExpireTime = GameRules:GetGameTime() + 10,
iUnitTargetFlags = DOTA_UNIT_TARGET_FLAG_NONE,
iUnitTargetType = DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
fExpireTime = GameRules:GetGameTime() + 10.0,
bDeleteOnHit = true,
vVelocity = caster:GetForwardVector() * 1800,
bProvidesVision = true,
bProvidesVision = true,
iVisionRadius = 1000,
iVisionRadius = 400,
iVisionTeamNumber = caster:GetTeamNumber()
iVisionTeamNumber = caster:GetTeamNumber()
}
}
projectile = ProjectileManager:CreateLinearProjectile(info)
projectile = ProjectileManager:CreateTrackingProjectile(info)


</source>
</source>

Revision as of 07:28, 17 July 2015

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void CreateTrackingProjectile(handle handle_1)

Creates a tracking projectile

Table Inputs: Ability, Source, Target, EffectName, iMoveSpeed, vSourceLoc, iSourceAttachment, bProvidesVision, iVisionTeamNumber, iVisionRadius, bDrawsOnMinimap, bDodgeable, bIsAttack, bVisibleToEnemies, bReplaceExisting, flExpireTime


Example
--Create a tracking projectile from player 1 that follows player 2

local caster = PlayerResource:GetPlayer(0):GetAssignedHero()
local target = PlayerResource:GetPlayer(1):GetAssignedHero()


local info = 
{
	Target = target,
	Source = caster,
	Ability = caster:GetAbilityByIndex(0),	
	EffectName = "some_particle_effect",
	vSourceLoc= caster:GetAbsOrigin(),
	bDrawsOnMinimap = false, 
        bDodgeable = true,
        bIsAttack = false, 
        bVisibleToEnemies = true,
        bReplaceExisting = false,
        flExpireTime = GameRules:GetGameTime() + 10,
	bProvidesVision = true,
	iVisionRadius = 400,
	iVisionTeamNumber = caster:GetTeamNumber()
}
projectile = ProjectileManager:CreateTrackingProjectile(info)

Parameters

Type Name Description
handle handle_1 No Description Set