Light glspot: Difference between revisions
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'''light_glspot''' is an entity in GoldSrc games. When coupled with a custom texture, it is used to design brush-based light shafts. | '''light_glspot''' is an entity in GoldSrc games. When coupled with a custom texture, it is used to design brush-based light shafts. | ||
==Keyvalues== | |||
{{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger. If you activate the func_breakable, it will break.}} | {{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger. If you activate the func_breakable, it will break.}} |
Revision as of 03:14, 7 July 2015
light_glspot is an entity in GoldSrc games. When coupled with a custom texture, it is used to design brush-based light shafts.
Keyvalues
- Name ([todo internal name (i)]) <string>
- Name - If a name is given to this entity, it can be activated by another trigger. If you activate the func_breakable, it will break.
- Global entity name ([todo internal name (i)]) <string>
- If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.
- Render Mode ([todo internal name (i)]) <choices>
-
- 0 : Normal
- 1 : Color
- 2 : Texture¨
- 3 : Glow
- 4 : Solid
- 5 : Additive
- FX Amount (0 - 255) ([todo internal name (i)]) <integer>
- The FX amount is used by the selected Render Mode.
- FX Color (R G B) ([todo internal name (i)]) <color255>
- The FX color is used by the selected Render Mode.
- Minimum light level ([todo internal name (i)])