Game forcerespawn: Difference between revisions
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* '''ForceRespawnSwitchTeams''' | * '''ForceRespawnSwitchTeams''' | ||
: Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world). | : Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world). | ||
* '''ForceTeamRespawn''' | |||
: Force players on a specific team to respawn. 2 for Red, 3 for Blue. This does NOT remove buildings, grenades, etc., from the world... | |||
==Outputs== | ==Outputs== |
Revision as of 17:33, 10 June 2015
game_forcerespawn
is a point entity available in Team Fortress 2.
Entity description
Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
This entity doesn't have any flags.
Inputs
- ForceRespawn
- Force players to respawn and remove buildings, grenades, etc., from the world..
- ForceRespawnSwitchTeams
- Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world).
- ForceTeamRespawn
- Force players on a specific team to respawn. 2 for Red, 3 for Blue. This does NOT remove buildings, grenades, etc., from the world...
Outputs
- OnForceRespawn
- Sent when the entity respawns the players.