Game forcerespawn: Difference between revisions

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* '''ForceRespawnSwitchTeams'''
* '''ForceRespawnSwitchTeams'''
: Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world).
: Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world).
* '''ForceTeamRespawn'''
: Force players on a specific team to respawn. 2 for Red, 3 for Blue. This does NOT remove buildings, grenades, etc., from the world...


==Outputs==
==Outputs==

Revision as of 17:33, 10 June 2015

Team Fortress 2 game_forcerespawn is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed).

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

This entity doesn't have any flags.

Inputs

  • ForceRespawn
Force players to respawn and remove buildings, grenades, etc., from the world..
  • ForceRespawnSwitchTeams
Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world).
  • ForceTeamRespawn
Force players on a specific team to respawn. 2 for Red, 3 for Blue. This does NOT remove buildings, grenades, etc., from the world...

Outputs

  • OnForceRespawn
Sent when the entity respawns the players.