Monster barney dead (GoldSrc): Difference between revisions

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* '''Not in DeathMatch''' - this entity will not appear in the deathmatch compatible version of the map.
* '''Not in DeathMatch''' - this entity will not appear in the deathmatch compatible version of the map.
==Related Entities==
* [[Monster_scientist_dead (GoldSource Engine)|monster_scientist_dead]]
* [[Monster_hevsuit_dead (GoldSource Engine)|monster_hevsuit_dead]]
* [[Monster_hgrunt_dead (GoldSource Engine)|monster_hgrunt_dead]]

Revision as of 15:52, 1 April 2015

Half-Life Level Creation
The three poses from left to right: On stomach, On back, On side

Half-Life Half-Life: Opposing Force Half-Life: Blue Shift

A Monster_barney_dead is a point-based entity available in Half-Life and it's expansions Opposing Force and Blue Shift.

Entity Description

A Monster_barney_dead places a Monster_barney character model in a map in 1 of 3 poses, On stomach, On side, or On back, making it appear as a dead security guard. When the map compiles the entity automatically falls onto the brush directly below it, meaning it isn't required to place the entity directly on the ground.

Key Values

  • RenderFX
  • Render Mode
  • FX Amount(1 - 255)
  • FX Color(R G B)
  • Pitch Yaw Roll(Y Z X)
  • Pose - places the model in one of the three poses: On stomach, On side, On back.

Flags

  • Not in DeathMatch - this entity will not appear in the deathmatch compatible version of the map.

Related Entities