Template:Hl1 kv renderfields: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (removed the scrollbar, renumbered render fields)
m (testing something)
Line 19: Line 19:
:* 15: "Distort"
:* 15: "Distort"
:* 16: "Hologram (Distort + fade)"
:* 16: "Hologram (Distort + fade)"
{{ScrollBox|title=Renderfields|
 
; Render Mode <code><choices></code>
; Render Mode <code><choices></code>
: [[Render Modes|Render Mode]] to use.
: [[Render Modes|Render Mode]] to use.
Line 31: Line 31:
: Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
: Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
; FX Color (R G B) <code><[[color255]]></code>
; FX Color (R G B) <code><[[color255]]></code>
: Color to use by the specified render mode.}}
: Color to use by the specified render mode.

Revision as of 16:07, 31 March 2015

Render FX <choices>
Render FX mode to use, for special effects.
  • 0: "Normal"
  • 1: "Slow Pulse"
  • 2: "Fast Pulse"
  • 3: "Slow Wide Pulse"
  • 4: "Fast Wide Pulse"
  • 5: "Slow Strobe"
  • 6: "Fast Strobe"
  • 7: "Faster Strobe"
  • 8: "Slow Flicker"
  • 9: "Fast Flicker"
  • 10: "Slow Fade Away"
  • 11: "Fast Fade Away"
  • 12: "Slow Become Solid"
  • 13: "Fast Become Solid"
  • 14: "Constant Glow"
  • 15: "Distort"
  • 16: "Hologram (Distort + fade)"
Render Mode <choices>
Render Mode to use.
  • 0: "Normal"
  • 1: "Color"
  • 2: "Texture"
  • 3: "Glow"
  • 4: "Solid"
  • 5: "Additive"
FX Amount (1-255) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) <color255>
Color to use by the specified render mode.