Point entity: Difference between revisions

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'''Point entities''' are entities created at a position point in the [[coordinates|grid]]. Each has no area of effect of its own, unless it is given a model.  
'''Point Entities''' are entities created at a specific position point on the [[coordinates|grid]]. Each has no area of effect of its own, unless it is given a model.  


===Logic entities===
===Logic entities===
These entities are invisible entities that affect the game, including [[:Category:AI|AI]] managers, lights, and [[:Category:Choreography|choreography]].
These entities are invisible entities that affect the game, creating various environmental and game controlling affects, such as lighting,  [[:Category:AI|AI]] managers, and [[:Category:Choreography|choreography]].
 
===[[Prop Types Overview|Prop entities]]===
===[[Prop Types Overview|Prop entities]]===
These entities are mostly non-living objects that uses a model for its appearance and function. They can be static, dynamic, or physics. Some props can have AI, such as [[npc_rollermine]], and some props can have functionality, such as [[prop_vehicle]].
Prop Entities, ''available only in the Source SDK'', are (usually) non-living inanimate objects that use a model for their appearance and function. They can be static, dynamic, or physics. Some more specific props can even have functionality, such as a [[prop_vehicle]].
 
===[[NPC]] entities===
===[[NPC]] entities===
NPC entities are "Non-Player Characters"; they refer to all of the bots (living/robotic opponents and allies beside the player(s)). They have predefined behavior AI of their own; visible NPCs have their own models too.
NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) with their own special ''Artificial Intelligence'', or ''AI''. NPCs generally fall into two categories, '''Friendly''', NPCs that help, assist, or do not affect the player, and '''Hostile''', NPCs that attack or negatively affect the player.


== See also ==
== See also ==

Revision as of 15:19, 30 March 2015

Point Entities are entities created at a specific position point on the grid. Each has no area of effect of its own, unless it is given a model.

Logic entities

These entities are invisible entities that affect the game, creating various environmental and game controlling affects, such as lighting, AI managers, and choreography.

Prop entities

Prop Entities, available only in the Source SDK, are (usually) non-living inanimate objects that use a model for their appearance and function. They can be static, dynamic, or physics. Some more specific props can even have functionality, such as a prop_vehicle.

NPC entities

NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) with their own special Artificial Intelligence, or AI. NPCs generally fall into two categories, Friendly, NPCs that help, assist, or do not affect the player, and Hostile, NPCs that attack or negatively affect the player.

See also