Counter-Strike/Level Design: Difference between revisions
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{{cs}} This page contains articles relating specifically to level design for [[Counter-Strike]]. | {{cs}} This page contains articles relating specifically to level design for [[Counter-Strike]]. | ||
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|'''<big>LEVEL DESIGN</big>''' ||||||||||||||||||||||||||||||||||| [[:Category:Programming|'''<big>PROGRAMMING</big>''']] |||||||||||||||||||||||||||||||||| [[:Category:Modeling|'''<big>MODELING</big>''']] ||||||||||||||||||||||||||||||||||| [[:Category:Material System|'''<big>MATERIALS</big>''']] ||||||||||||||||||||||||||||||||||| [[:Category:Modding|'''<big>MODDING</big>''']] | |||
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== Getting Started == | == Getting Started == | ||
* '''[[Counter-Strike Level Creation/Configuring Hammer for Counter-Strike|Configuring Hammer for Counter-Strike]]''' | * '''[[Counter-Strike Level Creation/Configuring Hammer for Counter-Strike|Configuring Hammer for Counter-Strike]]''' | ||
==General== | ==General== | ||
[[:Category:Counter-Strike entities|List of Counter-Strike entities]] | * [[:Category:Counter-Strike entities|List of Counter-Strike entities]] | ||
== | == Map Types == | ||
*[[Counter-Strike Level Creation/Assassination Scenario|Assassination Scenario]] | *[[Counter-Strike Level Creation/Assassination Scenario|Assassination Scenario]] | ||
*[[Counter-Strike Level Creation/Escape Scenario|Escape Scenario]] | *[[Counter-Strike Level Creation/Escape Scenario|Escape Scenario]] | ||
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*[[Counter-Strike Level Creation/Hostage Scenario|Hostage Scenario]] | *[[Counter-Strike Level Creation/Hostage Scenario|Hostage Scenario]] | ||
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== Additive Information == | == Additive Information == | ||
[[Counter-Strike.fgd|Counter-Strike FGD]] | ===Forge Game Data=== | ||
* [[Counter-Strike.fgd|Counter-Strike FGD]] | |||
===Compiling Programs=== | |||
* [[ZHLT|Zoner's Half-Life Tools]] | |||
==External Tools== | |||
===General=== | |||
* [http://www.slackiller.com/hlprograms.htm GoldSrc External Tool Resource Site] | |||
===Modelling Programs=== | |||
[[MilkShape 3D|MilkShape 3D (free)]] | |||
:[http://www.milkshape3d.com/ Download] | |||
[[Blender| Blender (free)]] | |||
:[http://www.blender.org/download/ Download] | |||
[[3DS Max|3D Studio Max (purchase required)]] | |||
:[http://www.autodesk.com/products/3ds-max/buy?mktvar002=612307&src=OMSE Download] | |||
===Texture Editors=== | |||
* [http://www.gimp.org/downloads/ Gimp 2 (free)] | |||
* [http://www.photoshop.com/products Photoshop (purchase required)] | |||
* [http://cs.gamebanana.com/tools/4774 Wally (free)] | |||
== Downloads == | |||
===Hammer Editor=== | |||
* [steam://install/254430/ Install Half-Life SDK(3.4) from Steam (must own Half-Life 1 on Steam)] | |||
* [http://cs.gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana] | |||
===Replacement SDKs=== | |||
[http://jackhammer.hlfx.ru/en/ '''JACKHAMMER'''] | |||
A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form. | |||
[http://sledge-editor.com/ '''SLEDGE EDITOR'''] | |||
A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. | |||
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=Tutorials= | |||
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[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 16:55, 29 March 2015
This page contains articles relating specifically to level design for Counter-Strike.
Tutorials
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