Security Camera: Difference between revisions
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[[File:Camera.jpg|right|thumb|150px|Always watching.]] | [[File:Camera.jpg|right|thumb|150px|Always watching.]] | ||
A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first [[Portal]]. The [[Portal 2]] camera does not need a [[func_portal_detector]] to become detached as it did in the original [[Portal]]. | '''Security cameras''' are present in the GlaDOS test chambers. A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first [[Portal]]. The [[Portal 2]] camera does not need a [[func_portal_detector]] to become detached as it did in the original [[Portal]]. | ||
== Creation == | == Creation == |
Revision as of 08:33, 25 March 2015
Security cameras are present in the GlaDOS test chambers. A security camera is an NPC entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first Portal. The Portal 2 camera does not need a func_portal_detector to become detached as it did in the original Portal.
Creation
1) Create an npc_security_camera entity using the entity tool.
2) Place the entity within the level by clicking anywhere in the 3D viewfinder.
2) Double-click on the entity to adjust its properties.
Properties
Skin
Value Skin 0: Clean Skin 1: Dirty