Info player start (GoldSrc): Difference between revisions

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(fixed up the page a little, added addtional blue shift and op4 icons)
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{{HL1}} '''info_player_start''' is a point entity available in GoldSrc games.
{{HL1}} {{HL1:OP4}} {{HL1:BS}}
 
An '''info_player_start''' is a point based entity available in the GoldSource Engine.


==Entity description==
==Entity description==


Defines the player spawn point.
An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed --- will be the one used.
 
An info_player_start is represented in GoldSrc as a green rectangle, 72 units tall, and 32 units in length and width.  


{{Note|This entity does not have any flags.}}
==Flags==
* '''Not in Deathmatch''' - determines whether or not this entity is active in the multiplayer variant of the map.


[[Category:Half-Life]]
[[Category:Half-Life]]

Revision as of 16:06, 12 March 2015

Half-Life Half-Life: Opposing Force Half-Life: Blue Shift

An info_player_start is a point based entity available in the GoldSource Engine.

Entity description

An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed --- will be the one used.

An info_player_start is represented in GoldSrc as a green rectangle, 72 units tall, and 32 units in length and width.

Flags

  • Not in Deathmatch - determines whether or not this entity is active in the multiplayer variant of the map.