Trigger cdaudio (GoldSrc): Difference between revisions
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Note:The mp3 files loaded, and what number they are used as in this entity is hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.
m (moved Trigger cdaudio to Trigger cdaudio (GoldSource Engine)) |
Dr. Orange (talk | contribs) No edit summary |
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Plays a specified track either on the CD or in the media folder when the player walks through this entity. | Plays a specified track either on the CD or in the media folder when the player walks through this entity. | ||
{{Note| | {{Note|The mp3 files loaded, and what number they are used as in this entity is hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 10:57, 9 March 2015
trigger_cdaudio is a brush entity available in Half-Life.
Entity description
Plays a specified track either on the CD or in the media folder when the player walks through this entity.

Keyvalues
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).