Category:Team Fortress Classic Level Design: Difference between revisions
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(Reorganized the TFC level creation page to match the standards of the Half-life page.) |
m (Got rid of the double header I accidentally left in.) |
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[[Category:Level_Design]] | [[Category:Level_Design]] | ||
[[Category:Team_Fortress_Classic]] | [[Category:Team_Fortress_Classic]] | ||
{{TFC}} This page contains articles relating specifically to level design for [[Team Fortress Classic]]. | {{TFC}} This page contains articles relating specifically to level design for [[Team Fortress Classic]]. |
Revision as of 19:24, 4 March 2015
This page contains articles relating specifically to level design for Team Fortress Classic.
Getting StartedBasic Elements |
Additive InformationForge Game DataCompiling ProgramsExternal ToolsGeneralModelling ProgramsTexture EditorsDownloadsHammer Editor
Replacement SDKsJACKHAMMER A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form. SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. |
Pages in category "Team Fortress Classic Level Design"
The following 2 pages are in this category, out of 2 total.