Multiplayer Maps Not Appearing: Difference between revisions
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[[Category:Level Design FAQ]] | [[Category:Level Design FAQ]] | ||
For a level to appear in the Half-Life 2: Deathmatch map list, it must have an <code>info_player_deathmatch</code> in it. | For a level to appear in the Half-Life 2: Deathmatch map list, it must have an <code>info_player_deathmatch</code> in it. |
Revision as of 16:47, 26 December 2014
Template:Otherlang2
For a level to appear in the Half-Life 2: Deathmatch map list, it must have an info_player_deathmatch
in it.
The info_player_deathmatch
entity creates a player spawn point for multiplayer games. When a player spawns in a level (either because he is just entering the level, or he has just died and is respawning) his location will be picked randomly from all of the available info_player_deathmatch
spawn points.
Its a good idea to include a large number of these spawn points to prevent predictable spawning.