List of EP1 Soundscapes: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 67: | Line 67: | ||
|- | |- | ||
|<code>ep1_citadel.destabilized_core</code> | |<code>ep1_citadel.destabilized_core</code> | ||
| | |High-pitched core screeching with thunder, confused announcements, and portal discharges. | ||
|- | |- | ||
|<code>ep1_citadel.stabilized_core</code> | |<code>ep1_citadel.stabilized_core</code> | ||
| | |Medium-pitched humming with Combine alarms and portal discharges. | ||
|- | |- | ||
|<code>ep_01.outside_citadel_edge</code> | |<code>ep_01.outside_citadel_edge</code> | ||
| | |Heavy wind at position 0, with distant explosions, wind gusts, and falling debris at random. | ||
|- | |- | ||
|<code>ep_01.inside_scene_01</code> | |<code>ep_01.inside_scene_01</code> | ||
| | |Similar to above. | ||
|- | |- | ||
|<code>ep1_citadel_01.citadel_entrance</code> | |<code>ep1_citadel_01.citadel_entrance</code> |
Revision as of 16:52, 24 December 2014
Below is a list of soundscapes for use in Episode One. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Citadel
Name | Description and Notes | |
---|---|---|
ep_01.outside_thunder_hits
|
Infrequent thunderclaps with silence. | |
ep_01.outside_wind_hits
|
Semi-rare wind gusts and silence. | |
ep_01.outside_battle_hits
|
Rare explosions and odd airplane-like noises. | |
ep1_citadel.util_metalstress
|
Metal creaks and groans. | |
ep1_citadel.util_alarms
|
Various Combine alarms. | |
ep1_citadel.util_sickvoice
|
"...Warning: Bypass detected... ...Deploy, diagnose, deploy, diagnose..." | |
ep1_citadel.util_coresickvoice
|
"...Sterilizers and containment fields compromised... ...Warning: Core reprogramming detected..." | |
ep1_citadel.util_hits
|
Combine alarms and strange alien noises. | |
ep1_citadel.util_activity
|
Metal creaks and groans, the damaged Overwatch voice, distant marching, and odd metallic whooshes. | |
ep1_citadel.util_pods
|
Something flying by. Almost sounds musical. | |
ep1_citadel.util_pods_cit_01
|
Similar to above, but more distant and less harmonic. | |
ep1_citadel.deep_dropoff_inside
|
Combine alarms, warped Citadel drone, confused Overwatch voice, metal creaks and groans, and distant marching. | |
ep1_citadel.pod_vista
|
Loud pods moving. | |
ep1_citadel.generic
|
Distorted Citadel drone, metal creaking, Combine alarms, and more confused Overwatch announcements. | |
ep1_citadel.generic_moody
|
Similar to above, with less distortion. | |
ep1_citadel.generic_moody2
|
Normal Citadel soundscape with damaged metal and more confused announcements. | |
ep1_citadel.stasis_room
|
Loud ambience with a stasis field at position 0 with another machine and Combine alarms in the background. | |
ep1_citadel.combine_ball_room
|
Low hum with Combine alarms and corrupted announcements. | |
ep1_citadel.general_control_room
|
Normal Citadel soundscape with distant explosions and a terminal at position 0. | |
ep1_citadel.alyx_core_control_room
|
Distorted Citadel droning with a terminal at position 0, along with Combine alarms and portal discharges at random. | |
ep1_citadel.destabilized_core
|
High-pitched core screeching with thunder, confused announcements, and portal discharges. | |
ep1_citadel.stabilized_core
|
Medium-pitched humming with Combine alarms and portal discharges. | |
ep_01.outside_citadel_edge
|
Heavy wind at position 0, with distant explosions, wind gusts, and falling debris at random. | |
ep_01.inside_scene_01
|
Similar to above. | |
ep1_citadel_01.citadel_entrance
|
||
ep1_citadel_04.stalkercar_ambient
|
||
ep1_citadel.core_transmission
|
||
ep1_citadel.core_transmission2
|
City 17
Name | Description and Notes |
---|---|
ep1.util_fardrips
|
|
ep1_c17_00.util_fardrips
|
|
ep1_c17_00.general_watery_tunnel
|
|
ep1_c17_00.tunnel_wet
|
|
ep1.zombiedark
|
|
ep1.outsidestalkertrain
|
|
ep1.util_sirens
|
|
ep1.util_light_sirens
|
|
ep1.util_light_combat_atmosphere
|
|
ep1.util_medium_combat_atmosphere
|
|
ep1.util_heavy_wind_and_destruction
|
|
ep1.util_light_wind_and_destruction
|
|
ep1.util_light_combat
|
|
ep1.util_medium_combat
|
|
ep1.util_slow_sky_flashes
|
|
ep1.util_rapid_sky_flashes
|
|
ep1.citadel_unstable_outside
|
|
ep1.citadel_unstable_inside
|
|
ep1.citadel_citadel_critical_outside
|
|
ep1.citadel_critical_inside
|
|
ep1.citadel_predetonation_outside
|
|
ep1.control_room
|
|
ep1.general_small_tunnel
|
|
ep1.general_large_tunnel
|
|
ep1.general_start_of_evac_outside
|
|
ep1.general_start_of_evac_inside
|
|
ep1.general_middle_of_evac_outside
|
|
ep1.general_middle_of_evac_inside
|
|
ep1.general_end_of_evac_outside
|
|
ep1.general_end_of_evac_inside
|
|
ep1.general_citadel_predetonation
|
|
ep1.hospital
|
|
ep1.hospital_water_room
|
|
ep1.antlion_parking_garage
|