List of EP1 Soundscapes: Difference between revisions

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|<code>ep1_citadel.destabilized_core</code>
|<code>ep1_citadel.destabilized_core</code>
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|High-pitched core screeching with thunder, confused announcements, and portal discharges.
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|<code>ep1_citadel.stabilized_core</code>
|<code>ep1_citadel.stabilized_core</code>
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|Medium-pitched humming with Combine alarms and portal discharges.
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|<code>ep_01.outside_citadel_edge</code>
|<code>ep_01.outside_citadel_edge</code>
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|Heavy wind at position 0, with distant explosions, wind gusts, and falling debris at random.
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|<code>ep_01.inside_scene_01</code>
|<code>ep_01.inside_scene_01</code>
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|Similar to above.
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|<code>ep1_citadel_01.citadel_entrance</code>
|<code>ep1_citadel_01.citadel_entrance</code>

Revision as of 16:52, 24 December 2014

Below is a list of soundscapes for use in Episode One. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Citadel

Name Description and Notes
ep_01.outside_thunder_hits Infrequent thunderclaps with silence.
ep_01.outside_wind_hits Semi-rare wind gusts and silence.
ep_01.outside_battle_hits Rare explosions and odd airplane-like noises.
ep1_citadel.util_metalstress Metal creaks and groans.
ep1_citadel.util_alarms Various Combine alarms.
ep1_citadel.util_sickvoice "...Warning: Bypass detected... ...Deploy, diagnose, deploy, diagnose..."
ep1_citadel.util_coresickvoice "...Sterilizers and containment fields compromised... ...Warning: Core reprogramming detected..."
ep1_citadel.util_hits Combine alarms and strange alien noises.
ep1_citadel.util_activity Metal creaks and groans, the damaged Overwatch voice, distant marching, and odd metallic whooshes.
ep1_citadel.util_pods Something flying by. Almost sounds musical.
ep1_citadel.util_pods_cit_01 Similar to above, but more distant and less harmonic.
ep1_citadel.deep_dropoff_inside Combine alarms, warped Citadel drone, confused Overwatch voice, metal creaks and groans, and distant marching.
ep1_citadel.pod_vista Loud pods moving.
ep1_citadel.generic Distorted Citadel drone, metal creaking, Combine alarms, and more confused Overwatch announcements.
ep1_citadel.generic_moody Similar to above, with less distortion.
ep1_citadel.generic_moody2 Normal Citadel soundscape with damaged metal and more confused announcements.
ep1_citadel.stasis_room Loud ambience with a stasis field at position 0 with another machine and Combine alarms in the background.
ep1_citadel.combine_ball_room Low hum with Combine alarms and corrupted announcements.
ep1_citadel.general_control_room Normal Citadel soundscape with distant explosions and a terminal at position 0.
ep1_citadel.alyx_core_control_room Distorted Citadel droning with a terminal at position 0, along with Combine alarms and portal discharges at random.
ep1_citadel.destabilized_core High-pitched core screeching with thunder, confused announcements, and portal discharges.
ep1_citadel.stabilized_core Medium-pitched humming with Combine alarms and portal discharges.
ep_01.outside_citadel_edge Heavy wind at position 0, with distant explosions, wind gusts, and falling debris at random.
ep_01.inside_scene_01 Similar to above.
ep1_citadel_01.citadel_entrance
ep1_citadel_04.stalkercar_ambient
ep1_citadel.core_transmission
ep1_citadel.core_transmission2

City 17

Name Description and Notes
ep1.util_fardrips
ep1_c17_00.util_fardrips
ep1_c17_00.general_watery_tunnel
ep1_c17_00.tunnel_wet
ep1.zombiedark
ep1.outsidestalkertrain
ep1.util_sirens
ep1.util_light_sirens
ep1.util_light_combat_atmosphere
ep1.util_medium_combat_atmosphere
ep1.util_heavy_wind_and_destruction
ep1.util_light_wind_and_destruction
ep1.util_light_combat
ep1.util_medium_combat
ep1.util_slow_sky_flashes
ep1.util_rapid_sky_flashes
ep1.citadel_unstable_outside
ep1.citadel_unstable_inside
ep1.citadel_citadel_critical_outside
ep1.citadel_critical_inside
ep1.citadel_predetonation_outside
ep1.control_room
ep1.general_small_tunnel
ep1.general_large_tunnel
ep1.general_start_of_evac_outside
ep1.general_start_of_evac_inside
ep1.general_middle_of_evac_outside
ep1.general_middle_of_evac_inside
ep1.general_end_of_evac_outside
ep1.general_end_of_evac_inside
ep1.general_citadel_predetonation
ep1.hospital
ep1.hospital_water_room
ep1.antlion_parking_garage