List of EP1 Soundscapes: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
|- | |- | ||
|<code>ep1_citadel.util_hits</code> | |<code>ep1_citadel.util_hits</code> | ||
| | |Combine alarms and strange alien noises. | ||
|- | |- | ||
|<code>ep1_citadel.util_activity</code> | |<code>ep1_citadel.util_activity</code> | ||
| | |Metal creaks and groans, the damaged Overwatch voice, distant marching, and odd metallic whooshes. | ||
|- | |||
|<code>ep1_citadel.util_pods</code> | |||
|Something flying by. Almost sounds musical. | |||
|- | |- | ||
|<code>ep1_citadel.util_pods_cit_01</code> | |<code>ep1_citadel.util_pods_cit_01</code> | ||
| | |Similar to above, but more distant and less harmonic. | ||
|- | |- | ||
|<code>ep1_citadel.deep_dropoff_inside</code> | |<code>ep1_citadel.deep_dropoff_inside</code> | ||
| | |Combine alarms, warped Citadel drone, confused Overwatch voice, metal creaks and groans, and distant marching. | ||
|- | |- | ||
|<code>ep1_citadel.pod_vista</code> | |<code>ep1_citadel.pod_vista</code> |
Revision as of 22:43, 23 December 2014
Below is a list of soundscapes for use in Episode One. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Citadel
Name | Description and Notes | |
---|---|---|
ep_01.outside_thunder_hits
|
Infrequent thunderclaps with silence. | |
ep_01.outside_wind_hits
|
Semi-rare wind gusts and silence. | |
ep_01.outside_battle_hits
|
Rare explosions and odd airplane-like noises. | |
ep1_citadel.util_metalstress
|
Metal creaks and groans. | |
ep1_citadel.util_alarms
|
Various Combine alarms. | |
ep1_citadel.util_sickvoice
|
"...Warning: Bypass detected... ...Deploy, diagnose, deploy, diagnose..." | |
ep1_citadel.util_coresickvoice
|
"...Sterilizers and containment fields compromised... ...Warning: Core reprogramming detected..." | |
ep1_citadel.util_hits
|
Combine alarms and strange alien noises. | |
ep1_citadel.util_activity
|
Metal creaks and groans, the damaged Overwatch voice, distant marching, and odd metallic whooshes. | |
ep1_citadel.util_pods
|
Something flying by. Almost sounds musical. | |
ep1_citadel.util_pods_cit_01
|
Similar to above, but more distant and less harmonic. | |
ep1_citadel.deep_dropoff_inside
|
Combine alarms, warped Citadel drone, confused Overwatch voice, metal creaks and groans, and distant marching. | |
ep1_citadel.pod_vista
|
||
ep1_citadel.generic
|
||
ep1_citadel.generic_moody
|
||
ep1_citadel.generic_moody2
|
||
ep1_citadel.stasis_room
|
||
ep1_citadel.combine_ball_room
|
||
ep1_citadel.general_control_room
|
||
ep1_citadel.alyx_core_control_room
|
||
ep1_citadel.destabilized_core
|
||
ep1_citadel.stabilized_core
|
||
ep_01.outside_citadel_edge
|
||
ep_01.inside_scene_01
|
||
ep1_citadel_01.citadel_entrance
|
||
ep1_citadel_04.stalkercar_ambient
|
||
ep1_citadel.core_transmission
|
||
ep1_citadel.core_transmission2
|
City 17
Name | Description and Notes |
---|---|
ep1.util_fardrips
|
|
ep1_c17_00.util_fardrips
|
|
ep1_c17_00.general_watery_tunnel
|
|
ep1_c17_00.tunnel_wet
|
|
ep1.zombiedark
|
|
ep1.outsidestalkertrain
|
|
ep1.util_sirens
|
|
ep1.util_light_sirens
|
|
ep1.util_light_combat_atmosphere
|
|
ep1.util_medium_combat_atmosphere
|
|
ep1.util_heavy_wind_and_destruction
|
|
ep1.util_light_wind_and_destruction
|
|
ep1.util_light_combat
|
|
ep1.util_medium_combat
|
|
ep1.util_slow_sky_flashes
|
|
ep1.util_rapid_sky_flashes
|
|
ep1.citadel_unstable_outside
|
|
ep1.citadel_unstable_inside
|
|
ep1.citadel_citadel_critical_outside
|
|
ep1.citadel_critical_inside
|
|
ep1.citadel_predetonation_outside
|
|
ep1.control_room
|
|
ep1.general_small_tunnel
|
|
ep1.general_large_tunnel
|
|
ep1.general_start_of_evac_outside
|
|
ep1.general_start_of_evac_inside
|
|
ep1.general_middle_of_evac_outside
|
|
ep1.general_middle_of_evac_inside
|
|
ep1.general_end_of_evac_outside
|
|
ep1.general_end_of_evac_inside
|
|
ep1.general_citadel_predetonation
|
|
ep1.hospital
|
|
ep1.hospital_water_room
|
|
ep1.antlion_parking_garage
|