List of EP1 Soundscapes: Difference between revisions
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|<code>ep_01.outside_thunder_hits</code> | |<code>ep_01.outside_thunder_hits</code> | ||
|Infrequent thunderclaps | |Infrequent thunderclaps with silence. | ||
|- | |- | ||
|<code>ep_01.outside_wind_hits</code> | |<code>ep_01.outside_wind_hits</code> | ||
| | |Semi-rare wind gusts and silence. | ||
|- | |- | ||
|<code>ep_01.outside_battle_hits</code> | |<code>ep_01.outside_battle_hits</code> | ||
| | |Rare explosions and odd airplane-like noises. | ||
|- | |- | ||
|<code>ep1_citadel.util_metalstress</code> | |<code>ep1_citadel.util_metalstress</code> | ||
| | |Metal creaks and groans. | ||
|- | |- | ||
|<code>ep1_citadel.util_alarms</code> | |<code>ep1_citadel.util_alarms</code> | ||
| | |Various Combine alarms. | ||
|- | |- | ||
|<code>ep1_citadel.util_sickvoice</code> | |<code>ep1_citadel.util_sickvoice</code> | ||
| | |"...Warning: Bypass detected... ...Deploy, diagnose, deploy, diagnose..." | ||
|- | |- | ||
|<code>ep1_citadel.util_coresickvoice</code> | |<code>ep1_citadel.util_coresickvoice</code> | ||
| | |"...Sterilizers and containment fields compromised... ...Warning: Core reprogramming detected..." | ||
|- | |- | ||
|<code>ep1_citadel.util_hits</code> | |<code>ep1_citadel.util_hits</code> |
Revision as of 22:14, 23 December 2014
Below is a list of soundscapes for use in Episode One. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Citadel
Name | Description and Notes | |
---|---|---|
ep_01.outside_thunder_hits
|
Infrequent thunderclaps with silence. | |
ep_01.outside_wind_hits
|
Semi-rare wind gusts and silence. | |
ep_01.outside_battle_hits
|
Rare explosions and odd airplane-like noises. | |
ep1_citadel.util_metalstress
|
Metal creaks and groans. | |
ep1_citadel.util_alarms
|
Various Combine alarms. | |
ep1_citadel.util_sickvoice
|
"...Warning: Bypass detected... ...Deploy, diagnose, deploy, diagnose..." | |
ep1_citadel.util_coresickvoice
|
"...Sterilizers and containment fields compromised... ...Warning: Core reprogramming detected..." | |
ep1_citadel.util_hits
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||
ep1_citadel.util_activity
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ep1_citadel.util_pods_cit_01
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ep1_citadel.deep_dropoff_inside
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ep1_citadel.pod_vista
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ep1_citadel.generic
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ep1_citadel.generic_moody
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ep1_citadel.generic_moody2
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ep1_citadel.stasis_room
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ep1_citadel.combine_ball_room
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ep1_citadel.general_control_room
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ep1_citadel.alyx_core_control_room
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ep1_citadel.destabilized_core
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ep1_citadel.stabilized_core
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ep_01.outside_citadel_edge
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ep_01.inside_scene_01
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ep1_citadel_01.citadel_entrance
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ep1_citadel_04.stalkercar_ambient
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ep1_citadel.core_transmission
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ep1_citadel.core_transmission2
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City 17
Name | Description and Notes |
---|---|
ep1.util_fardrips
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ep1_c17_00.util_fardrips
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ep1_c17_00.general_watery_tunnel
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ep1_c17_00.tunnel_wet
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ep1.zombiedark
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ep1.outsidestalkertrain
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ep1.util_sirens
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ep1.util_light_sirens
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ep1.util_light_combat_atmosphere
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ep1.util_medium_combat_atmosphere
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ep1.util_heavy_wind_and_destruction
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ep1.util_light_wind_and_destruction
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ep1.util_light_combat
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ep1.util_medium_combat
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ep1.util_slow_sky_flashes
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ep1.util_rapid_sky_flashes
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ep1.citadel_unstable_outside
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ep1.citadel_unstable_inside
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ep1.citadel_citadel_critical_outside
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ep1.citadel_critical_inside
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ep1.citadel_predetonation_outside
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|
ep1.control_room
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ep1.general_small_tunnel
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ep1.general_large_tunnel
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ep1.general_start_of_evac_outside
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ep1.general_start_of_evac_inside
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ep1.general_middle_of_evac_outside
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ep1.general_middle_of_evac_inside
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ep1.general_end_of_evac_outside
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ep1.general_end_of_evac_inside
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ep1.general_citadel_predetonation
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ep1.hospital
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ep1.hospital_water_room
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ep1.antlion_parking_garage
|