Env cubemap: Difference between revisions
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Revision as of 13:52, 19 December 2014
Template:Base point It specifies a location for which a cubemap will be generated when the buildcubemaps console command is executed.
Objects with $envmap
-enabled materials will use the nearest cubemap as their reflection.
Keyvalues
- Cubemap Size ([todo internal name (i)]) <choices>
- The resolution of each face of the cubemap. Remember that the actual number of pixels stored will be your selection times four!
- Default (usually 32x32, depending on the game)
- 1x1
- 2x2
- 4x4
- 8x8
- 16x16
- 32x32
- 64x64
- 128x128
- 256x256
Comparison of reflection quality (1x1 is not included because it does not reflect at all):