Ru/Func movelinear: Difference between revisions

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{{Finishtranslation:ru}}
{{Finishtranslation:ru}}
{{base brush|func_movelinear}}
==Entity description==
It moves linearly along a given distance, in a given direction. Unlike a [[func_door]], it can be positioned anywhere along its axis of movement.
{{brushmodel}}
{{note|The SetPosition input and Start Position keyvalue do not perform any bounds checking, so values <0 and >1 can be used. Negative values will move in the opposite direction to the movement direction, and values greater than 1 will move it in multiples of the set Move Distance. Moving past the opened/closed position does not trigger the OnFullyOpen/Closed outputs.}}
{{warning|There are bugs with [[parenting]] this entity to another func_movelinear. Func_door can be used as a work around. A fix is located under [[CFuncMoveLinear_ParentingFix]]}}
== Keyvalues ==
{{KV|Move Direction (Pitch Yaw Roll)|angle|The direction the brushes will move, when told to.}}
{{KV|Start Position|float|Position of brush when spawned, where 0 is the starting position and 1 is the starting position + (move direction * move distance).}}
{{KV|Speed|integer|The speed that the brush moves, in inches per second.}}
{{KV|Move Distance|float|The distance from the starting point that the brush should move, in inches.}}
{{KV|Block Damage|float|The amount of damage to do to any entity that blocks the brushes, per frame.}}
{{KV|Sound played when the brush starts moving.|sound|The sound to play when the brush starts moving.}}
{{KV|Sound played when the brush stops moving.|sound|The sound to play when the brush stops moving.}}
{{KV Targetname}}
{{KV Parentname}}
{{KV Origin}}
{{KV RenderFields}}
== Flags ==
* 8 : Not Solid
== Inputs ==
{{IO|Open|Move the brush to the end position (starting position + (move direction * move distance)).}}
{{IO|Close|Move the brush to the starting position.}}
{{IO|SetPosition|Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (move direction * move distance).|param=string}}
{{IO|SetSpeed|Set the speed and update immediately.|param=float}}
{{I Targetname}}
{{I Parentname}}
{{I RenderFields}}
== Outputs ==
{{IO|OnFullyOpen|Fired when the brush reaches the end position (starting position + (move direction * move distance)).}}
{{IO|OnFullyClosed|Fired when the brush reaches the starting position.}}
{{O Targetname}}
==See also==
* [http://twhl.info/vault.php?map=3920 Example map of a counter-weighted door].

Revision as of 01:55, 3 November 2014

Template:Otherlang2 Template:Finishtranslation:ru Template:Base brush

Entity description

It moves linearly along a given distance, in a given direction. Unlike a func_door, it can be positioned anywhere along its axis of movement.

Template:Brushmodel

Note.pngПримечание:The SetPosition input and Start Position keyvalue do not perform any bounds checking, so values <0 and >1 can be used. Negative values will move in the opposite direction to the movement direction, and values greater than 1 will move it in multiples of the set Move Distance. Moving past the opened/closed position does not trigger the OnFullyOpen/Closed outputs.
Warning.pngПредупреждение:There are bugs with parenting this entity to another func_movelinear. Func_door can be used as a work around. A fix is located under CFuncMoveLinear_ParentingFix

Keyvalues

Move Direction (Pitch Yaw Roll) ([todo internal name (i)]) <угол(en)>
The direction the brushes will move, when told to.
Start Position ([todo internal name (i)]) <число с плавающей запятой(en)>
Position of brush when spawned, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
Speed ([todo internal name (i)]) <целое число(en)>
The speed that the brush moves, in inches per second.
Move Distance ([todo internal name (i)]) <число с плавающей запятой(en)>
The distance from the starting point that the brush should move, in inches.
Block Damage ([todo internal name (i)]) <число с плавающей запятой(en)>
The amount of damage to do to any entity that blocks the brushes, per frame.
Sound played when the brush starts moving. ([todo internal name (i)]) <sound(en)>
The sound to play when the brush starts moving.
Sound played when the brush stops moving. ([todo internal name (i)]) <sound(en)>
The sound to play when the brush stops moving.
Name(en) (targetname) <объект источник(en)>
Имя объекта, по которому другие объекты могут ссылаться на этот объект, через Входы/Выходы(en) или другие ключ-параметры(en) (например parentname или target).
Также отображаются на 2D-видах в Hammer и Отчёте об объектах (Entity Report)(en).
См. также:  Основные ключ-параметры, входы и выходы доступные для всех объектов

Parentname:
Parent (parentname) <целевой объект(en)>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Origin:

Origin (X Y Z) (origin) <origin(en)>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.

RenderFields:


Render Mode (rendermode) <байт(en) выбор>
Устанавливает нестандартный режим отображения этого объекта.
Режимы отображения
  • 0: Нормально
  • 1: Цвет
  • 2: Текстура
  • 3: Свечение
  • 4: Цельный/Тест прозрачности Obsolete
  • 5: Наложение
  • 6: Удалён, ничего не делает Obsolete
  • 7: Промежуточные кадры
  • 8: Добавление прозрачности
  • 9: Масштабируемое свечение
  • 10: Не отображать
Render FX(en) (renderfx) <байт(en) выбор>
Various somewhat legacy alpha effects. See render effects.
Render Amount / Transparency (renderamt) <байт(en)>
Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
Render Color (R G B) (rendercolor) <цвет КЗС(en)>
Color tint.

Flags

  • 8 : Not Solid

Inputs

Open
Move the brush to the end position (starting position + (move direction * move distance)).
Close
Move the brush to the starting position.
SetPosition <строка(en)>
Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
SetSpeed <число с плавающей запятой(en)>
Set the speed and update immediately.


Parentname:
SetParent <строка(en)>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <строка(en)>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <строка(en)>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

RenderFields:

Alpha <целое число(en) 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <цвет КЗС(en)>
Sets an RGB color for the entity.

Outputs

OnFullyOpen
Fired when the brush reaches the end position (starting position + (move direction * move distance)).
OnFullyClosed
Fired when the brush reaches the starting position.


See also