User:Bkiro/sandbox: Difference between revisions

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=== In scripts\vscripts\addon_game_mode.lua ===
=== In scripts\vscripts\addon_game_mode.lua ===
<source lang="lua">
<source lang="lua">
function Activate()
GameRules.AddonTemplate = CAddonTemplateGameMode()
GameRules.AddonTemplate:InitGameMode()
end
function CAddonTemplateGameMode:InitGameMode()
GameRules:GetGameModeEntity():SetThink( "OnThink", self, "GlobalThink", 2 )
ListenToGameEvent("game_rules_state_change",initiate,nil) -- setting up the listener
GameRules:SetPreGameTime( 10.0 )
GameRules:SetGoldTickTime( 10.0 )
end
function initiate()
function initiate()
g_state=GameRules:State_Get()
g_state=GameRules:State_Get()
if g_state == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then
if g_state == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then  
GameRules:GetGameModeEntity():SetThink( VictoryAssesment, 32)
GameRules:GetGameModeEntity():SetThink( VictoryAssesment, 32) --[[ because only neutral creeps are there in my game mode and the spawn after 30 secs. so just to be on the safe side, it will noy check for units until they spawn]]
end
end
end
end
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end
end
</source>
</source>
= Techniques =
= Techniques =
== Finding Units ==
== Finding Units ==

Revision as of 13:02, 17 September 2014

Codes

My Codes

Displaying Popup Message When Game Starts

This will Display An ingame Popup Message When The Game Starts ( Pre Game )

In scripts\vscripts\addon_game_mode.lua

-- addon_game_mode.lua

-- First we set up a listener

function Activate()
	GameRules.AddonTemplate:InitGameMode()
end

function CAddonTemplateGameMode:InitGameMode()
	GameRules:GetGameModeEntity():SetThink( "OnThink", self, "GlobalThink", 2 )
        -- This above thinker is irrelevent for this example

	ListenToGameEvent("game_rules_state_change",show_message,nil)
        -- This will run the function "show_message" whenever the event "game_rules_state_change" occurs.

end 

function show_message()
        g_state=GameRules:State_Get() -- This Line will assign the game state to the variable g_state
        if g_state == DOTA_GAMERULES_STATE_PRE_GAME then
                ShowGenericPopup( "#popup_title", "#popup_body", "", "", DOTA_SHOWGENERICPOPUP_TINT_SCREEN )
                -- "#popup_title" and "#popup_body" can be edited in resource\addon_english.txt
        end
end

In resource\addon_english.txt

"lang"
{
	"Language"		"English"
	"Tokens"
	{		
		"addon_game_name"			"name_of_your_addon"
		"popup_title"                           "Title of your popup message"
    		"popup_body"                     	"What message do you wanna give"
	}
}

Check for enemy units alive on the map and declare victory if all are dead

In scripts\vscripts\addon_game_mode.lua

function Activate()
	GameRules.AddonTemplate = CAddonTemplateGameMode()
	GameRules.AddonTemplate:InitGameMode()
end

function CAddonTemplateGameMode:InitGameMode()
	GameRules:GetGameModeEntity():SetThink( "OnThink", self, "GlobalThink", 2 )
	ListenToGameEvent("game_rules_state_change",initiate,nil) -- setting up the listener
	GameRules:SetPreGameTime( 10.0 )
	GameRules:SetGoldTickTime( 10.0 )
end
function initiate()
	g_state=GameRules:State_Get()
	if g_state == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then 
		GameRules:GetGameModeEntity():SetThink( VictoryAssesment, 32) --[[ because only neutral creeps are there in my game mode and the spawn after 30 secs. so just to be on the safe side, it will noy check for units until they spawn]] 
	end
end

function VictoryAssesment()
	local unit = FindUnitsInRadius(DOTA_TEAM_GOODGUYS,
                              Vector(0, 0, 0),
                              nil,
                              FIND_UNITS_EVERYWHERE,
                              DOTA_UNIT_TARGET_TEAM_ENEMY,
                              DOTA_UNIT_TARGET_ALL,
                              DOTA_UNIT_TARGET_FLAG_NONE,
                              FIND_ANY_ORDER,
                              false)
	if #unit==0 then
		GameRules:SetGameWinner(DOTA_TEAM_GOODGUYS)
		return nil
	end
	return 1
end

Techniques

Finding Units

FindUnitsInRadius()

Tips