Talk:Vision Nocturna: Difference between revisions

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I know you said its only a first draft, but i would consider making mat_fullbright a cheat convar again, with out that, it can be exploited like crazy(you could do night vision, without the green overlay by simply entering mat_fullbright 1 in the console!) There should be a way to set a cheat cvar from code that doesn't require sv_cheats...
I know you said its only a first draft, but i would consider making mat_fullbright a cheat convar again, with out that, it can be exploited like crazy(you could do night vision, without the green overlay by simply entering mat_fullbright 1 in the console!) There should be a way to set a cheat cvar from code that doesn't require sv_cheats...
::There is a bit flag value for no target that I have used in another feature in nightfall, but I don’t know how to make new bit flag values, or how they operate...

Revision as of 06:44, 25 November 2005

This might be a valid abstract mapping topic...who agrees?—ts2do (Talk | ›) 09:34, 9 Nov 2005 (PST)

Ooh! Ooh! I do! Pick me! —Maven (talk) 18:21, 9 Nov 2005 (PST)
hu? what do you mean? I know its got scripted elements, but thats just how i programm. --Amckern 19:17, 9 Nov 2005 (PST)

...abstract mapping at first meant hammer mapping...now it means mapping out abstract ideas...it includes programming—ts2do (Talk | ›) 19:19, 9 Nov 2005 (PST)

I know you said its only a first draft, but i would consider making mat_fullbright a cheat convar again, with out that, it can be exploited like crazy(you could do night vision, without the green overlay by simply entering mat_fullbright 1 in the console!) There should be a way to set a cheat cvar from code that doesn't require sv_cheats...

There is a bit flag value for no target that I have used in another feature in nightfall, but I don’t know how to make new bit flag values, or how they operate...