Dota 2 Workshop Tools/Scripting/API/Global.ApplyDamage: Difference between revisions
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{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
[[Category:Dota2Function]] | |||
[[Category:Global]] | |||
== Function Description == | == Function Description == |
Revision as of 13:14, 9 August 2014

Function Description
float ApplyDamage(handle DamageTable)
Pass table - Inputs: victim, attacker, damage, damage_type, damage_flags, abilityReturn damage done.
- Example
--Apply 500 pure damage from player 1's hero to itself
playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()
local damageTable = {
victim = playerHero,
attacker = playerHero,
damage = 500,
damage_type = DAMAGE_TYPE_PURE,
}
playerHero:ApplyDamage(damageTable)
Parameters
Type | Name | Description |
---|---|---|
handle | DamageTable | a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type |
Returns
float - damage done after reductions