Dota 2 Workshop Tools/Scripting/API/Global.ApplyDamage: Difference between revisions

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''' float ApplyDamage(handle ''a'') '''
''' float ApplyDamage(handle ''DamageTable'') '''


''Pass ''table'' - Inputs: victim, attacker, damage, damage_type, damage_flags, abilityReturn damage done.''
''Pass ''table'' - Inputs: victim, attacker, damage, damage_type, damage_flags, abilityReturn damage done.''
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|-
|-
| handle
| handle
| a
| DamageTable
| No Description Set
| a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type
|}
|}



Revision as of 00:25, 9 August 2014

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

float ApplyDamage(handle DamageTable)

Pass table - Inputs: victim, attacker, damage, damage_type, damage_flags, abilityReturn damage done.


Example
--Apply 500 pure damage from player 1's hero to itself


playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()

local damageTable = {
	victim = playerHero,
	attacker = playerHero,
	damage = 500,
	damage_type = DAMAGE_TYPE_PURE,
}

playerHero:ApplyDamage(damageTable)

Parameters

Type Name Description
handle DamageTable a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type

Returns

float - No Description Set