CBaseEntity Functions: Difference between revisions

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<code>GetAbsAngles()</code> returns the absolute (i.e. [[world]]-relative) [[angles]] of an entity as a [[QAngle]]. Its sister function '''<code>SetAbsAngles()</code>''' changes it.
<code>GetAbsAngles()</code> returns the absolute (i.e. [[world]]-relative) [[angles]] of an entity as a [[QAngle]]. Its sister function '''<code>SetAbsAngles()</code>''' changes it.
Similar to <code>GetAbsOrigin()</code>, the actual orientation information about [[this]] entity is stored relative to its parent - and thus, extra calculations are needed to fetch its Absolute Orientation.


Example Usage:
Example Usage:

Revision as of 10:14, 6 July 2014

CBaseEntity derives from IServerEntity.

As its name suggests, all entity types derive from it.

NOTE: This article is under-construction. As with any wiki, please feel free to add to it, or edit it. My goal here is to document every single function in the 2013 sdk.

GetAbsOrigin()

GetAbsOrigin() returns the absolute (i.e. world-relative) origin of an entity as a vector. Its sister function SetAbsOrigin() changes it.

The origin is actually stored in local space (i.e parent-relative), meaning that the Abs functions perform extra calculations to get their return value. Use the more direct GetLocalOrigin() and SetLocalOrigin() if possible; they work directly with the stored value (m_vecOrigin).

Note.pngNote:In fact, GetAbsOrigin() seems to recalculate its return value only if it was changed since the last time it was used, otherwise it just returns cached value stored in a member variable.

Example Usage:

void CMyEntity::Think()
{
	BaseClass::Think(); // Always do this if you override Think()

	Msg( "My World Position Is %f %f %f.\n",GetAbsOrigin().x,GetAbsOrigin().y,GetAbsOrigin().z);
}

GetAbsAngles()

GetAbsAngles() returns the absolute (i.e. world-relative) angles of an entity as a QAngle. Its sister function SetAbsAngles() changes it.

Similar to GetAbsOrigin(), the actual orientation information about this entity is stored relative to its parent - and thus, extra calculations are needed to fetch its Absolute Orientation.

Example Usage:

void CMyEntity::Think()
{
	BaseClass::Think(); // Always do this if you override Think()

	Msg( "My World Angle Is %f %f %f.\n",GetAbsAngles().x,GetAbsAngles().y,GetAbsAngles().z);
}

DecalTrace()

Parameters:

  • trace_t *pTrace is the traceline along which the decal will be applied.
  • char const *decalName is the name of the decal that is to be applied.

Applies a decal to this entity, in the direction of pTrace. This function is usually not called directly, but through UTIL_DecalTrace().

Example Usage:

trace_t	tr;
UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin() - Vector( 0, 0, 128 ), MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, &tr );

if(tr.fraction == 1)
{
   CBaseEntity *pEntity = tr.m_pEnt;
   pEntity->DecalTrace(&tr,"Scorch");
}

EntityToWorldTransform()

Returns:

  • matrix3x4_t & is a 3x4 matrix denoting the linear transformation from the entity's coordinate frame to the world coordinate frame. The first three columns of the matrix are the world-relative positions of the x,y,and z-axes respectively. The last column is the position of the entity's origin relative to the world.

Example Usage:

matrix3x4_t worldPos = EntityToWorldTransform();
Msg("This Entity's Position is %f %f %f/n",worldPos[0][3],worldPos[1][3],worldPos[2][3]);