Trigger cdaudio (GoldSrc): Difference between revisions
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Note:Any MP3 files in the media folder must be named "Half-LifeXX", with XX being the track number.
(Created page with "{{HL1}} '''trigger_cdaudio''' is a brush entity available in Half-Life. ==Entity description== Plays a specified track either on the CD or in the media folder when the play...") |
m (moved Trigger cdaudio to Trigger cdaudio (GoldSource Engine)) |
(No difference)
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Revision as of 09:58, 6 May 2014
trigger_cdaudio is a brush entity available in Half-Life.
Entity description
Plays a specified track either on the CD or in the media folder when the player walks through this entity.

Keyvalues
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).