Sound In Code: Difference between revisions

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(Added playing sounds via VGUI interface)
m (Small fix to the code (#include over include))
Line 15: Line 15:
== Play sounds via VGUI interface ==
== Play sounds via VGUI interface ==
<source lang="cpp">
<source lang="cpp">
include "vgui/ISurface.h"
#include "vgui/ISurface.h"


using namespace vgui;
using namespace vgui;

Revision as of 07:39, 14 April 2014

Emit sound from entity

Use EmitSound to emit a sound from a base entity:

EmitSound( "soundscript.file" );

See the CSoundEmitterSystem class in SoundEmitterSystem.cpp for overloads and implementation details.

Play sounds anywhere

To play a sound on the client, use the following code:

enginesound->EmitAmbientSound( "link/to/soundfile", 1.0f );

You may need to include #include "engine/ienginesound.h" in order to get access to the interface.

Play sounds via VGUI interface

#include "vgui/ISurface.h"

using namespace vgui;

vgui::surface()->PlaySound( "common/talk.wav" ); // Starts from the 'sound' folder