Sound In Code: Difference between revisions
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Beerdude26 (talk | contribs) (Added playing sounds via VGUI interface) |
Sage J. Fox (talk | contribs) m (Small fix to the code (#include over include)) |
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== Play sounds via VGUI interface == | == Play sounds via VGUI interface == | ||
<source lang="cpp"> | <source lang="cpp"> | ||
include "vgui/ISurface.h" | #include "vgui/ISurface.h" | ||
using namespace vgui; | using namespace vgui; |
Revision as of 07:39, 14 April 2014
Emit sound from entity
Use EmitSound
to emit a sound from a base entity:
EmitSound( "soundscript.file" );
See the CSoundEmitterSystem
class in SoundEmitterSystem.cpp for overloads and implementation details.
Play sounds anywhere
To play a sound on the client, use the following code:
enginesound->EmitAmbientSound( "link/to/soundfile", 1.0f );
You may need to include #include "engine/ienginesound.h"
in order to get access to the interface.
Play sounds via VGUI interface
#include "vgui/ISurface.h"
using namespace vgui;
vgui::surface()->PlaySound( "common/talk.wav" ); // Starts from the 'sound' folder