Game forcerespawn: Difference between revisions
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{{Tf2 point|game_forcerespawn}} | {{Tf2 point|game_forcerespawn}} | ||
==Entity | ==Entity description== | ||
Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed). | Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed). | ||
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==Inputs== | ==Inputs== | ||
{{I Targetname}} | |||
* '''ForceRespawn''' | * '''ForceRespawn''' | ||
: Force players to respawn and remove buildings, grenades, etc., from the world.. | : Force players to respawn and remove buildings, grenades, etc., from the world.. | ||
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==Outputs== | ==Outputs== | ||
{{O Targetname}} | |||
* '''OnForceRespawn''' | * '''OnForceRespawn''' | ||
: Sent when the entity respawns the players. | : Sent when the entity respawns the players. | ||
Revision as of 14:49, 11 March 2014
game_forcerespawn
is a point entity available in Team Fortress 2.
Entity description
Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
This entity doesn't have any flags.
Inputs
- ForceRespawn
- Force players to respawn and remove buildings, grenades, etc., from the world..
- ForceRespawnSwitchTeams
- Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world).
Outputs
- OnForceRespawn
- Sent when the entity respawns the players.