Env cubemap: Difference between revisions
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Comparison of reflection quality ''(1x1 is not included because it does not reflect at all)'': | Comparison of reflection quality ''(1x1 is not included because it does not reflect at all)'': | ||
[[File:comparison_cubemapquality.jpg|center | [[File:comparison_cubemapquality.jpg|1000px|center]] | ||
{{KV|Brush faces|sidelist|An optional override for individual brush faces, forcing them to use this cubemap instead of one closest to them.<br/> To select faces, press the "Pick" button then click on them in the 3D view. Hold {{key|Ctrl}} to toggle a face on or off.}} | {{KV|Brush faces|sidelist|An optional override for individual brush faces, forcing them to use this cubemap instead of one closest to them.<br/> To select faces, press the "Pick" button then click on them in the 3D view. Hold {{key|Ctrl}} to toggle a face on or off.}} |
Revision as of 07:12, 13 February 2014
Template:Base point It specifies a location for which a cubemap will be generated when the buildcubemaps console command is executed.
Objects with $envmap
-enabled materials will use the nearest cubemap as their reflection.
Keyvalues
- Cubemap Size ([todo internal name (i)]) <choices>
- The resolution of each face of the cubemap. Remember that the actual number of pixels stored will be your selection times four!
- Default (usually 32x32, depending on the game)
- 1x1
- 2x2
- 4x4
- 8x8
- 16x16
- 32x32
- 64x64
- 128x128
- 256x256
Comparison of reflection quality (1x1 is not included because it does not reflect at all):