Tf logic koth: Difference between revisions

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This entity displays a red timer and a blue timer in the HUD.
This entity displays a red timer and a blue timer in the HUD.


It creates two entities named '''zz_red_koth_timer''' and '''zz_blue_koth_timer''' which have inputs like pause,resume,etc.
It creates two entities named '''zz_red_koth_timer''' and '''zz_blue_koth_timer''' which have inputs like pause,resume,etc  
{{TODO}} create a stub and elaborate on these timer entites and I/O system
 
{{TODO}} create a stub and elaborate on these '''zz_*_koth_timer''' entites and their I/O systems


Another way to activate the timers is using the input '''setredkothclockactive''' or '''setbluekothclockactive''' from [[tf_gamerules]].
Another way to activate the timers is using the input '''setredkothclockactive''' or '''setbluekothclockactive''' from [[tf_gamerules]].

Revision as of 14:53, 22 January 2014

Team Fortress 2 tf_logic_koth is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

Activates King of the Hill mode.

This entity displays a red timer and a blue timer in the HUD.

It creates two entities named zz_red_koth_timer and zz_blue_koth_timer which have inputs like pause,resume,etc

[Todo] create a stub and elaborate on these zz_*_koth_timer entites and their I/O systems

Another way to activate the timers is using the input setredkothclockactive or setbluekothclockactive from tf_gamerules.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Timer Length ([todo internal name (i)]) <integer>
Total duration (in seconds) either team must hold the point to win.
Control Point Delay ([todo internal name (i)]) <integer>
Time (in seconds) before the control point unlocks.

Inputs

SetRedTimer
SetBlueTimer
AddRedTimer
AddBlueTimer

Outputs