Tf logic koth: Difference between revisions
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This entity displays a red timer and a blue timer in the HUD. | This entity displays a red timer and a blue timer in the HUD. | ||
It creates two entities named '''zz_red_koth_timer''' and '''zz_blue_koth_timer''' which have inputs like pause,resume,etc | It creates two entities named '''zz_red_koth_timer''' and '''zz_blue_koth_timer''' which have inputs like pause,resume,etc | ||
{{TODO}} create a stub and elaborate on these | |||
{{TODO}} create a stub and elaborate on these '''zz_*_koth_timer''' entites and their I/O systems | |||
Another way to activate the timers is using the input '''setredkothclockactive''' or '''setbluekothclockactive''' from [[tf_gamerules]]. | Another way to activate the timers is using the input '''setredkothclockactive''' or '''setbluekothclockactive''' from [[tf_gamerules]]. |
Revision as of 14:53, 22 January 2014
tf_logic_koth
is a point entity available in Team Fortress 2.
Entity description
Activates King of the Hill mode.
This entity displays a red timer and a blue timer in the HUD.
It creates two entities named zz_red_koth_timer and zz_blue_koth_timer which have inputs like pause,resume,etc
[Todo] create a stub and elaborate on these zz_*_koth_timer entites and their I/O systems
Another way to activate the timers is using the input setredkothclockactive or setbluekothclockactive from tf_gamerules.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Timer Length ([todo internal name (i)]) <integer>
- Total duration (in seconds) either team must hold the point to win.
- Control Point Delay ([todo internal name (i)]) <integer>
- Time (in seconds) before the control point unlocks.
Inputs
- SetRedTimer
- SetBlueTimer
- AddRedTimer
- AddBlueTimer