Weapon rpg: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(cleanup)
m (categorization, formatting)
Line 2: Line 2:
{{hl2 point|weapon_rpg}}
{{hl2 point|weapon_rpg}}
==Entity description==
==Entity description==
A rocket launcher. When first picked up, the player is given 3 rockets. Up to 4 rockets can be carried (including one loaded into the weapon). Each individual rocket can be placed with [[item_rpg_round]].
A rocket launcher. When first picked up, the player is given 3 rockets. Up to 4 rockets can be carried (including one loaded into the weapon). A rocket can be placed with [[item_rpg_round]].


Before it is picked up, the crossbow also follows all physics rules as if it were a [[prop_physics]].  
Before it is picked up, the crossbow also follows all physics rules as if it were a [[prop_physics]].  
Line 11: Line 11:


[[Category:Half-Life 2 Entities]]
[[Category:Half-Life 2 Entities]]
[[Category:Half-Life 2 Weapons]]
[[Category:Half-Life 2 Weapons|R]]

Revision as of 13:41, 18 January 2014

W rpg.PNG

Template:Hl2 point

Entity description

A rocket launcher. When first picked up, the player is given 3 rockets. Up to 4 rockets can be carried (including one loaded into the weapon). A rocket can be placed with item_rpg_round.

Before it is picked up, the crossbow also follows all physics rules as if it were a prop_physics.

Hl2 icon.png Continuity Tip: The prop_vehicle_apc also uses guided rockets.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.